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</target >
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<target name =" sdk_whining" >
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- <available file =" ${ env.ANDROID_SDK } /platforms/android-15 /android.jar"
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+ <available file =" ${ env.ANDROID_SDK } /platforms/android-17 /android.jar"
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property =" andoid-jar-present" />
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<fail unless =" andoid-jar-present"
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- message =" Android SDK 10 could not be found in ${ env.ANDROID_SDK } /platforms/android-15 /android.jar" />
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+ message =" Android SDK 10 could not be found in ${ env.ANDROID_SDK } /platforms/android-17 /android.jar" />
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</target >
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<target name =" actual_build" if =" env.ANDROID_SDK" >
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target =" 1.7"
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encoding =" UTF-8"
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includeAntRuntime =" false"
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- bootclasspath =" ${ env.ANDROID_SDK } /platforms/android-15 /android.jar"
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+ bootclasspath =" ${ env.ANDROID_SDK } /platforms/android-17 /android.jar"
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srcdir =" src" destdir =" bin" />
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<!-- Copy the shaders to the bin folder.
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