Option to interpolate volume between two sample control points #13091
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MightyHelper
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What is a "time frame"? Do you mean global game volume or in-game (control point) volume? |
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I meant the timing section time frames, where you can specify volume for hit objects, kiai, samples, etc. |
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The correct terminology is sample control points. I've adjusted the PR title. |
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Describe the new feature:
The name says it all:
Add a button that will do a linear interpolation of the volume between the volumes of 2 time frames.
This would make some volume transitions more natural.
Proposal designs of the feature:
Add a new checkbox in the time frame options.
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