diff --git a/mge/cfg/config.nut b/mge/cfg/config.nut index 2ae5320..4ce7417 100644 --- a/mge/cfg/config.nut +++ b/mge/cfg/config.nut @@ -27,7 +27,7 @@ const GAMEMODE_AUTOUPDATE_BRANCH = "main" //the branch to clone const GAMEMODE_AUTOUPDATE_TARGET_DIR = "/var/tf2server/tf/scripts/vscripts" //the directory to clone to, this should be your servers `tf/scripts/vscripts` directory const GAMEMODE_AUTOUPDATE_RESTART_TIME = 300.0 //the time to wait before restarting the map in seconds - //how often to check for updates in seconds (30 minutes 30*60=1800). + //how often to check for updates in seconds //GitHub will rate limit you if you try to abuse this const GAMEMODE_AUTOUPDATE_INTERVAL = 120 @@ -40,10 +40,11 @@ const DEFAULT_ELO = 1600 * 1 = file (tf/scriptdata/mge_playerdata) - Recommended for servers hosted on a single physical machine * * 2 = database (requires VPI) - Recommended for multi-region server networks, local data is still written to local storage * * 3 = database NO fallback - Database connection only, don't write player data to files * - * if VPI is not running this will just do nothing and accumulate junk in your scriptdata folder xd * + * if VPI is not running 2, and 3 will just do nothing and accumulate junk in your scriptdata folder xd * ****************************************************************************************************************************/ const ELO_TRACKING_MODE = 1 const ENABLE_LEADERBOARD = false //This only works if ELO_TRACKING_MODE is set to 2 or 3, file-based leaderboards don't exist yet + const REMOVE_DROPPED_WEAPONS = true const IDLE_RESPAWN_TIME = 3.0 //respawn time while waiting for arena to start const AIRSHOT_HEIGHT_THRESHOLD = 100