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Update README.md
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Brain-dawg authored Jan 25, 2025
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Expand Up @@ -74,13 +74,13 @@ The biggest obstacle that obviously cannot be worked around is the lack of a pro
- Custom ruleset spawns do not rotate correctly
- The BBall flag can sometimes not drop if you kill the player as soon as they pick it up, they will still have it on respawn.

- ### Adding new BBall/Koth/etc spawns:
## Adding new BBall/Koth/etc spawns:
- BBall, Koth, and other "specialty" modes still supports reading hoop/koth point/ball spawn points/etc using the old method for backwards compatibility
- The old system requires exactly 8 spawns on BBall and 6 on KOTH, with the other indexes being used for arena logic.
- This isn't strictly necessary anymore, these arenas can now support any arbitrary number of spawn points (just make sure the number of spawns is divisible by 2)
- If you'd like to modify spawn points for these arenas, see `constants.nut` and search for `BBALL_MAX_SPAWNS` to see how it works.

- ### New optional arena keyvalues:
## New optional arena keyvalues:
If not specified, the default values can be found in `cfg/config.nut`

- `countdown_sound` - the sound played when the countdown starts
Expand Down Expand Up @@ -177,10 +177,9 @@ Or for only one arena:
- Localization files are automatically detected by `cl_language` for per-player language settings, if a string is not localized it will default back to the DEFAULT_LANGUAGE constant.
- **Some translations are machine translated**, please submit pull requests to fix any bad ones.


## Credits
*Localization credits can be found at the top of `mge/cfg/localization.nut`*
- Braindawg - Most of it.
- Mince - Database interface tool (VPI), misc cleanup, bot stuff.
- Mince - (VPI), misc cleanup, bot stuff.
- [MGEMod](https://github.com/sapphonie/MGEMod) - The most recent version of the original MGEMod plugin.
- CPrice, Lange - Original MGEMod/Ammomod developers.

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