diff --git a/scripts/vscripts/mvm_underworld_rc2_int_astral_projection_vscripts.nut b/scripts/vscripts/mvm_underworld_rc2_int_astral_projection_vscripts.nut index f9f59a9..abd6c9a 100644 --- a/scripts/vscripts/mvm_underworld_rc2_int_astral_projection_vscripts.nut +++ b/scripts/vscripts/mvm_underworld_rc2_int_astral_projection_vscripts.nut @@ -2,6 +2,10 @@ //Make all the arrows red. Because. EntFire("bombpath_holograms*","color","255 50 50") //Chrstin told me how to do these. +//Make the bomb into the Halloween Pass-Time JACK. +EntFire("intel","setmodel","models/passtime/ball/passtime_ball_halloween.mdl") //PDA Expert helped here. +EntFire("intel","setmodelscale",1.3) //Yoovy's mission "Boneworks", a 666 Medieval Intermediate on Mannworks inspired this btw. +//Here: https://testing.potato.tf/tf/scripts/population/mvm_mannworks_int_boneworks.pop //function7 //lol just a changeattributes relay i prob could've put this in the pop but i don't care. @@ -56,7 +60,7 @@ function SpawnChangeAttributes() }) SpawnEntityFromTable("game_text", { targetname = "bottom_text" - message = "THE EUGENESIS" + message = "SOUL HIVE" x = -1 y = 0.45 spawnflags = 1