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Revert "a"
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This reverts commit 7e362b7.
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Brain-dawg committed Nov 17, 2024
1 parent ed9e842 commit 1cecf83
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Showing 2 changed files with 112 additions and 0 deletions.
Binary file added maps/zm_redridge_a5a.bsp
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112 changes: 112 additions & 0 deletions scripts/population/zm_redridge_a5a.pop
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WaveSchedule
{
StartingCurrency 500
RespawnWaveTime 300
FixedRespawnWaveTime 1
CanBotsAttackWhileInSpawnRoom yes

Wave
{
InitWaveOutput
{
Target bignet
Action RunScriptCode
Param "
// Load popextensions script
IncludeScript(`popextensions_main`, getroottable())

MissionAttrs({
`WaveStartCountdown`: 3
`AllMobber`: 1
`NoBuybacks`: 1
`WaveNum`: 0
`MaxWaveNum`: 0
`HideRespawnText`: 1
`LoadoutControl` :
{
`tf_weapon_scattergun` : null
`tf_weapon_soda_popper` : null
`tf_weapon_jar_milk` : null
`Bonk! Atomic Punch` : null
`tf_weapon_rocketlauncher` : null
`tf_weapon_rocketlauncher_airstrike` : null
`tf_weapon_rocketlauncher_directhit` : null
`tf_weapon_particle_cannon` : null
`tf_weapon_raygun` : null
`tf_weapon_flamethrower` : null
`tf_weapon_flaregun` : null
`tf_weapon_flaregun_revenge` : null
`tf_weapon_rocketlauncher_fireball` : null
`tf_weapon_jar_gas` : null
`tf_weapon_grenadelauncher` : null
`tf_weapon_cannon` : null
`tf_weapon_pipebomblauncher` : null
`tf_weapon_syringegun_medic` : null
`tf_weapon_crossbow` : null
`tf_weapon_minigun` : null
`The Sandvich` : null
`The Buffalo Steak Sandvich` : null
`The Second Banana` : null
`tf_weapon_shotgun_primary` : null
`tf_weapon_sentry_revenge` : null
`tf_weapon_shotgun_building_rescue` : null
`tf_weapon_robot_arm` : `Upgradeable TF_WEAPON_WRENCH`
`tf_weapon_shotgun` : null
`tf_weapon_laser_pointer` : null
`tf_weapon_mechanical_arm` : null
`tf_weapon_sniperrifle` : null
`tf_weapon_compound_bow` : null
`tf_weapon_jar` : null // replacing with smg errors
}


`SoundOverrides` : { //overrides teamplay_broadcast_audio sounds
`music.mvm_lost_wave`: null
`music.mvm_end_last_wave`: null
`Game.YourTeamWon`: null
`Announcer.MVM_Get_To_Upgrade`: null
// `MVM.PlayerDied`: null
}
`ItemAttributes`: // seems like the custom attributes only work here?
{
`tf_weapon_sword` :
{
`max health additive penalty`: -50,
},
`The Eureka Effect` :
{
`alt fire teleport to spawn`: 0
}
`The Sandman` :
{
`old sandman stun`: 1
}
}
})
"
}

WaveSpawn // doesnt do anything because we circumvent the populator entirely
{
Name "yeap"
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBeforeStarting 0.1
WaitBetweenSpawns 0
Where spawnbot_goodhouse

FirstSpawnOutput
{
Target stage_start
Action Trigger
}
TFBot
{
Class Scout
ClassIcon heavy_zombie_lite
Tag Cooldude // this is your built-in nuke shield
}
}
}
}

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