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Now I am working with some massive huge model, it will draw too many objects. So I hope this can implement some gpu culling like this in bgfx:
[(https://github.com/bkaradzic/bgfx/tree/master/examples/37-gpudrivenrendering)]
The text was updated successfully, but these errors were encountered:
Hi, I am interested in these kind of features its just finding the time to implement it.. which platform are you working on so I could prioritise it?
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I am working with windows 10 VS 2017. Thank you. Very good library.
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Now I am working with some massive huge model, it will draw too many objects. So I hope this can implement some gpu culling like this in bgfx:
[(https://github.com/bkaradzic/bgfx/tree/master/examples/37-gpudrivenrendering)]
The text was updated successfully, but these errors were encountered: