v1.1.0
🚦traffiq 2.1 and more!
This release includes support for emergency lights for traffiq 2.1, adding new features and improving existing ones.
Now it is possible to ✏️ draw geometry nodes assets directly from engon
browser. You can see 🆕 what is new in installed asset packs. Adjust 🚨emergency lights directly from the panel, 📃List through assets by version based on introduced_in
parameter (currently supported for traffiq
, other packs will have this feature enabled once updated). It is possible to have 🔧 preferences and engon
browser open simultaneously. You can add models directly to 🌿particle systems from the browser.
The release includes fix to car animation baking and fix for animating scattered objects and many smaller tweaks and quality of life changes⭐.
Changelog
Highlights
- Draw geometry nodes from the
engon
browser - What's new - see what is new in last version of the asset pack
- Adjust
traffiq
emergency lights from panel - It's possible to have both preferences and
engon
browser at the same time - Add model directly to particle system if active object contains particle system
- Vector parameters,
introduced_in
parameter fortraffiq-2.1
release.
Other changes
- Asset spawned into particle collection appears without needing to refresh
- Geometry nodes assets respect spawn options collection (spawning into asset pack or active collection)
- Default spawning texture size doesn't change when resizing textures for materials
- UI button to enable / disable the
engon
keymaps and to restore to default Search in All
button when no assets are found inside nested category- Remember active particle system and instance collection object index
- Reinstall and Update options in install dialog UI are not greyed out
- Hide
Installation Path
if update is done through install (Try Updating Instead
) asset pack dialog - Subpanels are now closed by default, as the expanded UI was unnecessarily long
- Vector parameter is displayed on one row
Fixes
- Fixed bake wheels rotation and steering
- Animating scatters or selection of more than one object works now in Blender 4.0 and above
- Convert to linked now works for objects composed of only linked collections (US signs)