In this tutorial we will see how to install mouse event listeners on components in Compose for Desktop.
Click listeners are available in both Compose on Android and Compose for Desktop, so code like this will work on both platforms:
import androidx.compose.desktop.Window
import androidx.compose.foundation.Text
import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.sp
fun main() = Window(title = "Compose for Desktop", size = IntSize(400, 400)) {
var count = 0
Box(alignment = Alignment.Center, modifier = Modifier.fillMaxWidth()) {
var text = remember { mutableStateOf("Click me!") }
Text(
text = text.value,
fontSize = 50.sp,
modifier = Modifier
.clickable(
onClick = {
text.value = "Click! ${count++}"
},
onDoubleClick = {
text.value = "Double click! ${count++}"
},
onLongClick = {
text.value = "Long click! ${count++}"
}
)
.align(Alignment.Center)
)
}
}
As typically mouse and other positional pointers are only available on desktop platforms, the following code will only work with Compose for Desktop. Let's create a window and install a pointer move filter on it that changes the background color according to the mouse pointer position:
import androidx.compose.desktop.Window
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.*
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.pointerMoveFilter
import androidx.compose.ui.unit.IntSize
fun main() = Window(title = "Compose for Desktop", size = IntSize(400, 400)) {
var color = remember { mutableStateOf(Color(0, 0, 0)) }
Box(
modifier = Modifier
.wrapContentSize(Alignment.Center)
.fillMaxSize()
.background(color = color.value)
.pointerMoveFilter(
onMove = {
color.value = Color(it.x.toInt() % 256, it.y.toInt() % 256, 0)
false
}
)
)
}
Compose for Desktop also supports pointer enter and exit handlers, like this:
import androidx.compose.desktop.Window
import androidx.compose.foundation.Text
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.*
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.ui.Modifier
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.pointer.pointerMoveFilter
import androidx.compose.ui.text.font.FontStyle
import androidx.compose.ui.unit.IntSize
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
fun main() = Window(title = "Compose for Desktop", size = IntSize(400, 400)) {
Column(verticalArrangement = Arrangement.spacedBy(10.dp)) {
repeat(10) { index ->
var active = remember { mutableStateOf(false) }
Text(
modifier = Modifier
.fillMaxWidth()
.background(color = if (active.value) Color.Green else Color.White)
.pointerMoveFilter(
onEnter = {
active.value = true
false
},
onExit = {
active.value = false
false
}
),
fontSize = 30.sp,
fontStyle = if (active.value) FontStyle.Italic else FontStyle.Normal,
text = "Item $index"
)
}
}
}