mainImage for using depth does not work #300
Unanswered
aliiscript
asked this question in
Q&A
Replies: 1 comment
-
Make sure your effect is using import { Effect, EffectAttribute } from "postprocessing";
class MyEffect extends Effect {
constructor() {
super("MyEffect", fragmentShader, {
attributes: EffectAttribute.DEPTH
});
}
} |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
the regular
void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor);
works fine but I want to use the one that includes depth (void mainImage(const in vec4 inputColor, const in vec2 uv, const in float depth, out vec4 outputColor);
) as a parameter but get this error: 'e1MainImage' : no matching overloaded function found . I assume it because that function doesn't exist but not sure how to fix, any help would be appreciated.Beta Was this translation helpful? Give feedback.
All reactions