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With the packet limiting portion (possibly also related to #32) - I have 3 clients connecting to my server from the same public IP - I think the rate limiting is based on the IP only, instead of a composite key of sorts with the IP and the client. Thus, enough activity from 3 players on the same IP - causes a server crash / IP ban with too many packets.
The text was updated successfully, but these errors were encountered:
With the packet limiting portion (possibly also related to #32) - I have 3 clients connecting to my server from the same public IP - I think the rate limiting is based on the IP only, instead of a composite key of sorts with the IP and the client. Thus, enough activity from 3 players on the same IP - causes a server crash / IP ban with too many packets.
The text was updated successfully, but these errors were encountered: