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Combine IP Address with Client ID (or something) for multiple players from same IP #49

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drowe opened this issue Sep 24, 2019 · 3 comments

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@drowe
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drowe commented Sep 24, 2019

With the packet limiting portion (possibly also related to #32) - I have 3 clients connecting to my server from the same public IP - I think the rate limiting is based on the IP only, instead of a composite key of sorts with the IP and the client. Thus, enough activity from 3 players on the same IP - causes a server crash / IP ban with too many packets.

@dktapps
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dktapps commented Sep 25, 2019

This would make it too easy to execute denial of service attacks.

@drowe
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drowe commented Sep 28, 2019

Surely some balance could be reached? Say configuration for X number of clients using the same IP?

@dktapps dktapps closed this as completed Oct 14, 2019
@drowe
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drowe commented Oct 14, 2019

@dktapps - what is the expected maximum number of clients per IP address - 1 player? Can/Should this be documented somewhere?

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