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helper_functions.circom
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pragma circom 2.1.9;
include "../lib_circuits/bitify.circom";
include "../lib_circuits/gates.circom";
include "../lib_circuits/comparators.circom";
template BitwiseRightShift(n, r) {
signal input in[n];
signal output out[n];
for(var i=0; i<n; i++){
if(i+r>=n){
out[i] <== 0;
} else {
out[i] <== in[i+r];
}
}
}
template IntRightShift(n, x)
{
signal input in;
signal output out;
component num2bits = Num2Bits(n);
num2bits.in <== in;
component bits2num = Bits2Num(n);
var i;
for(i=0; i<n; i++)
{
if(i+x<n) bits2num.in[i] <== num2bits.out[i+x];
else bits2num.in[i] <== 0;
}
out <== bits2num.out;
}
template BitwiseLeftShift(n, r) {
signal input in[n];
signal output out[n];
var j=0;
for (var i=0; i<n; i++) {
if (i < r) {
out[i] <== 0;
} else {
out[i] <== in[j];
j++;
}
}
}
template IntLeftShift(n, x)
{
signal input in;
signal output out;
component num2bits = Num2Bits(n);
num2bits.in <== in;
component bits2num = Bits2Num(n);
for(var i=0; i<n; i++)
{
if(i<x) bits2num.in[i] <== 0;
else bits2num.in[i] <== num2bits.out[i-x];
}
out <== bits2num.out;
}
template BitwiseXor(n) {
signal input a[n];
signal input b[n];
signal output out[n];
signal mid[n];
for (var k=0; k<n; k++) {
mid[k] <== a[k]*b[k];
out[k] <== a[k] + b[k] - 2*mid[k];
}
}
template IntXor(n)
{
signal input a;
signal input b;
signal output out;
component num2bits[2];
num2bits[0] = Num2Bits(n);
num2bits[1] = Num2Bits(n);
num2bits[0].in <== a;
num2bits[1].in <== b;
component xor[n];
for(var i=0; i<n; i++) xor[i] = XOR();
component bits2num = Bits2Num(n);
for(var i=0; i<n; i++)
{
xor[i].a <== num2bits[0].out[i];
xor[i].b <== num2bits[1].out[i];
bits2num.in[i] <== xor[i].out;
}
out <== bits2num.out;
}
template BitwiseAnd(n) {
signal input a[n];
signal input b[n];
signal output out[n];
for (var k=0; k<n; k++) {
out[k] <== a[k]*b[k];
}
}
template IntAnd(n)
{
signal input a;
signal input b;
signal output out;
component num2bits[2];
num2bits[0] = Num2Bits(n);
num2bits[1] = Num2Bits(n);
num2bits[0].in <== a;
num2bits[1].in <== b;
component and[n];
for(var i=0; i<n; i++) and[i] = AND();
component bits2num = Bits2Num(n);
for(var i=0; i<n; i++)
{
and[i].a <== num2bits[0].out[i];
and[i].b <== num2bits[1].out[i];
bits2num.in[i] <== and[i].out;
}
out <== bits2num.out;
}
template IntOr(n)
{
signal input a;
signal input b;
signal output out;
component num2bits[2];
num2bits[0] = Num2Bits(n);
num2bits[1] = Num2Bits(n);
num2bits[0].in <== a;
num2bits[1].in <== b;
component or[n];
for(var i=0; i<n; i++) or[i] = OR();
component bits2num = Bits2Num(n);
for(var i=0; i<n; i++)
{
or[i].a <== num2bits[0].out[i];
or[i].b <== num2bits[1].out[i];
bits2num.in[i] <== or[i].out;
}
out <== bits2num.out;
}
template Typecast(in_size, in_bits, out_bits)
{
var out_size = (in_size*in_bits)/out_bits;
signal input in[in_size];
signal output out[out_size];
var i, j, k;
component num2bits[in_size];
for(i=0; i<in_size; i++) num2bits[i] = Num2Bits(in_bits);
component bits2num[out_size];
for(i=0; i<out_size; i++) bits2num[i] = Bits2Num(out_bits);
if(in_bits > out_bits)
{
var ratio = in_bits/out_bits;
for(i=0; i<in_size; i++)
{
num2bits[i].in <== in[i];
for(j=0; j<ratio; j++){
var index = i*ratio + j;
for(k=0; k<out_bits; k++) bits2num[index].in[k] <== num2bits[i].out[j*out_bits+k];
out[index] <== bits2num[index].out;
}
}
}
else if(out_bits > in_bits)
{
var ratio = out_bits/in_bits;
for(i=0; i<out_size; i++)
{
for(j=0; j<ratio; j++)
{
var index = i*ratio + j;
num2bits[index].in <== in[index];
for(k=0; k<in_bits; k++) bits2num[i].in[j*in_bits+k] <== num2bits[index].out[k];
}
out[i] <== bits2num[i].out;
}
}
}
template SumMultiple(n) {
signal input nums[n];
signal output sum;
signal sums[n];
sums[0] <== nums[0];
for(var i=1; i<n; i++) {
sums[i] <== sums[i-1] + nums[i];
}
sum <== sums[n-1];
}
template IndexSelector(total) {
signal input in[total];
signal input index;
signal output out;
//maybe add (index<total) check later when we decide number of bits
component calcTotal = SumMultiple(total);
component equality[total];
for(var i=0; i<total; i++){
equality[i] = IsEqual();
equality[i].in[0] <== i;
equality[i].in[1] <== index;
calcTotal.nums[i] <== equality[i].out * in[i];
}
out <== calcTotal.sum;
}
template ReverseBitsArray(n) {
signal input in[n];
signal output out[n];
for (var i = 0; i < n; i++) {
out[i] <== in[n-i-1];
}
}
// todo: check bit settings
// compute x * n over polyval polynomial
// if the msb of in is 1,
// compute in << 1 and xor with 127, 126, 121, 1
template mulX_ghash() {
signal input in[128];
signal output out[128];
// v = in left-shifted by 1
signal v[128];
// v_xor = 0 if in[0] is 0, or the irreducible poly if in[0] is 1
signal v_xor[128];
// initialize v and v_xor.
v[127] <== 0;
v_xor[127] <== in[0];
for (var i=126; i>=0; i--) {
v[i] <== in[i+1];
// XOR with polynomial if MSB is 1
// v_xor has 1s at positions 127, 126, 121, 1
if (i==0 || i == 1 || i == 6) {
v_xor[i] <== in[0];
} else {
v_xor[i] <== 0;
}
}
// compute out
component xor = BitwiseXor(128);
xor.a <== v;
xor.b <== v_xor;
out <== xor.out;
}
// todo: check bit settings
// compute x * n over polyval polynomial
// if the msb of in is 1,
// compute in << 1 and xor with 127, 126, 121, 1
template mulX_polyval() {
signal input in[128];
signal output out[128];
// v = in left-shifted by 1
signal v[128];
// v_xor = 0 if in[0] is 0, or the irreducible poly if in[0] is 1
signal v_xor[128];
// initialize v and v_xor.
v[127] <== 0;
v_xor[127] <== in[0];
for (var i=126; i>=0; i--) {
v[i] <== in[i+1];
// polyval: v_xor at positions 127, 7, 2, 1
if (i == 0 || i == 1 || i == 7) {
// ghash: v_xor at positions 127, 126, 121, 1
// if (i==121 || i == 126 || i == 127) {
v_xor[i] <== in[0];
} else {
v_xor[i] <== 0;
}
}
component xor = BitwiseXor(128);
xor.a <== v;
xor.b <== v_xor;
out <== xor.out;
}