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xBRZ support #163
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Hi, what do you mean by xBRZ ? Like just using upscaled textures generated by xBRZ filter - https://sourceforge.net/projects/xbrz/ ? |
on the fly, yes. |
Hello, are you considering adding XBRZ? I already use it with the kega emulator and the quality with xbrz is really perfect its changes completely, it would be good if you seriously consider adding it. |
I already use bilinear filtering from wine and it improves the visuals from the original game. But xbrz would be the right path! |
No such plans since it's been some time I worked on this project. Anyway, it would not be as easy as just swapping the textures and it magically working. There are several issues:
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Yes but its makes the game slightly blurry the bilinear, I could use the xbrz from reshad, but it's not really terrible, compare to xbrz on emulator, the quality is less good, even if I put xbrz4 which is the maximum that I have found for reshad
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Can we have some samples with xbrz?? Yes, I noted you are not that active on the project anymore sir. Its okay. I would like to see this project finished with videos and xbrz/similar filter options. But its okay. I will find the way to improve a bit the original game. Thanks |
Maybe scaleFX ? https://youtu.be/PdJXYA8Wmj4 |
hi! I would love to try this game on xBRZ, would be a massive plus for this open source implementation. thanks!
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