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xBRZ support #163

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ghost opened this issue Nov 15, 2020 · 10 comments
Open

xBRZ support #163

ghost opened this issue Nov 15, 2020 · 10 comments

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@ghost
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ghost commented Nov 15, 2020

hi! I would love to try this game on xBRZ, would be a massive plus for this open source implementation. thanks!

@pjasicek
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Hi, what do you mean by xBRZ ? Like just using upscaled textures generated by xBRZ filter - https://sourceforge.net/projects/xbrz/ ?

@ghost
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ghost commented Nov 15, 2020

on the fly, yes.

@AAide
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AAide commented Apr 9, 2021

Hello, are you considering adding XBRZ? I already use it with the kega emulator and the quality with xbrz is really perfect its changes completely, it would be good if you seriously consider adding it.

@ghost
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ghost commented Apr 9, 2021

I already use bilinear filtering from wine and it improves the visuals from the original game. But xbrz would be the right path!

@pjasicek
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pjasicek commented Apr 9, 2021

No such plans since it's been some time I worked on this project. Anyway, it would not be as easy as just swapping the textures and it magically working. There are several issues:

  • The level format revolves around having pixels as its coordinates - so if the textures would get upscaled, it would not suddenly worked
  • My XML actor format uses pixels as dimensions
  • The image format within Claw (*.PID) has x and y offsets for 2D animations - would not be easily possible with PNGs

@AAide
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AAide commented Apr 9, 2021

Yes but its makes the game slightly blurry the bilinear, I could use the xbrz from reshad, but it's not really terrible, compare to xbrz on emulator, the quality is less good, even if I put xbrz4 which is the maximum that I have found for reshad

I already use bilinear filtering from wine and it improves the visuals from the original game. But xbrz would be the right path!

@pjasicek
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pjasicek commented Apr 9, 2021

All I can do, directly with SDL2, is to use linear filtering:

Original (without linear filtering):

image

With linear filtering:

image

@AAide
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AAide commented Apr 9, 2021

Here is the best I got with reshade with the hqX4 shader

without hqx4
OpenClaw_b4Is9TujDv

with hqx4
OpenClaw_3F0Ep1ORH4

my setting hqx4
OpenClaw_VrLIxivgNh

@ghost
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ghost commented Apr 10, 2021

Can we have some samples with xbrz?? Yes, I noted you are not that active on the project anymore sir. Its okay. I would like to see this project finished with videos and xbrz/similar filter options. But its okay. I will find the way to improve a bit the original game. Thanks

@ghost
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ghost commented Apr 10, 2021

Maybe scaleFX ? https://youtu.be/PdJXYA8Wmj4

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