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main.py
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#!/usr/bin/python
# -*- coding: utf-8 -*-
from settings import *
from tria import Tria
import cv2
import math
import random
import pygame
from pygame.locals import *
import os
import sys
val_elem = [0] * 24
terne = [[0, 1, 2], [3, 4, 5], [6, 7, 8],
[21, 22, 23], [18, 19, 20],
[15, 16, 17], [21, 9, 0], [18, 10, 3],
[15, 11, 6], [2, 14, 23], [5, 13, 20],
[8, 12, 17], [9, 10, 11], [
16, 19, 22], [12, 13, 14],
[1, 4, 7]]
vertici = [[0, 23], [2, 21], [3, 20],
[5, 18], [6, 17], [8, 15]]
quadrati = [[0, 1, 2, 14, 23, 22, 21, 9], [
3, 4, 5, 13, 20, 19, 18, 10], [6, 7, 8, 12, 17, 16, 15, 11]]
connettori = [[1, 4, 7], [14, 13, 12], [22, 19, 16], [9, 10, 11]]
pygame.init()
pygame.display.set_caption("Tria")
os.environ['SDL_VIDEO_CENTERED'] = '1'
clock = pygame.time.Clock()
infoDisplay = pygame.display.Info()
display_width, display_height = infoDisplay.current_w, infoDisplay.current_h
class Game():
def __init__(self,tria):
self.tria = tria
self.gui = Gui(self.tria)
self.fase = 1
self.partita_terminata = False
self.val_terna1_mossa = 0
self.val_terna2_mossa = 0
self.val_terna1_mangiare = 0
self.val_terna2_mangiare = 0
self.pos_definited_mossa = -1
self.pos_definited_mangiare = -1
self.player = 0
self.pos_libere = list()
self.elem_robot = 8
self.elem_user = 8
self.trie_robot = list()
self.trie_user = list()
self.val_elem_precedente = [0] * 24
self.user_can_mangia = False
def set_init_player(self):
self.tria.lamp.setLevel(OUTMAX)
self.gui.set_init_player()
self.player = self.gui.player
self.tria.lamp.setLevel(OUTMIN)
def change_turn(self):
if self.player == ROBOT:
self.player = USER
elif self.player == USER:
self.player = ROBOT
def set_pos_libere(self):
self.pos_libere = list()
for i in range(0, 24):
if val_elem[i] == EMPTY:
self.pos_libere.append(i)
def index_elements(self, arr, val):
index_elements = list()
for i in range(0, len(arr)):
if arr[i] == val:
index_elements.append(i)
return(index_elements)
def terne_pos(self, pos):
t1 = list()
t2 = list()
for i in range(0, 16):
if pos in terne[i]:
if len(t1) == 0:
t1 = terne[i]
else:
t2 = terne[i]
return(t1, t2)
def valore_terna(self, t):
val = list()
val.extend(
[val_elem[t[0]], val_elem[t[1]], val_elem[t[2]]])
val.sort()
return(val[0] * 100 + val[1] * 10 + val[2])
def valori_terne_pos(self, pos):
t1, t2 = self.terne_pos(pos)
return(self.valore_terna(t1), self.valore_terna(t2))
def vertice_opposto(self, v):
index_v = -1
for i in range(0, 6):
if v in vertici[i]:
index_v = vertici[i].index(v)
if index_v == 0:
return(vertici[i][1])
elif index_v == 1:
return(vertici[i][0])
def b_common_element(self, arr1, arr2):
if bool(set(arr1).intersection(arr2)):
return(True)
else:
return(False)
def vie_vertici_opposti(self, v, v_opp):
t1v, t2v = self.terne_pos(v)
t1v_opp, t2v_opp = self.terne_pos(v_opp)
via1 = list()
via2 = list()
if self.b_common_element(t1v, t1v_opp):
via1.append(t1v)
via1.append(t1v_opp)
via2.append(t2v)
via2.append(t2v_opp)
elif self.b_common_element(t1v, t2v_opp):
via1.append(t1v)
via1.append(t2v_opp)
via2.append(t2v)
via2.append(t1v_opp)
return(via1, via2)
def n_percorsi_liberi(self, v, v_opp):
cont = 0
via1, via2 = self.vie_vertici_opposti(
v, v_opp)
temp_val_v_opp = val_elem[v_opp]
temp_val_v = val_elem[v]
val_elem[v_opp] = 0
val_elem[v] = 0
if self.valore_terna(via1[0]) == 0 and self.valore_terna(via1[1]) == 0:
cont += 1
if self.valore_terna(via2[0]) == 0 and self.valore_terna(via2[1]) == 0:
cont += 1
val_elem[v_opp] = temp_val_v_opp
val_elem[v] = temp_val_v
return(cont)
def b_tria_robot(self):
if self.val_terna1_mossa == 111 or self.val_terna2_mossa == 111:
return(True)
else:
return(False)
def b_prevent_tria_user(self):
if self.val_terna1_mossa == 122 or self.val_terna2_mossa == 122:
return(True)
else:
return(False)
def b_2_pairs_robot(self):
if self.val_terna1_mossa == 11 and self.val_terna2_mossa == 11:
return(True)
else:
return(False)
def b_prevent_2_pairs_user(self):
if self.val_terna1_mossa == 12 and self.val_terna2_mossa == 12:
return(True)
else:
return(False)
def b_vertice(self, pos):
for i in range(0, 6):
if pos in vertici[i]:
return(True)
return(False)
def b_vertici_opposti_2_vie_robot(self, val_v_opp, npl):
if val_v_opp == 1 and npl == 2:
return(True)
else:
return(False)
def b_prevent_vertici_opposti_2_vie_user(self, val_v_opp, npl):
if val_v_opp == 2 and npl == 2:
return(True)
else:
return(False)
def b_vertici_opposti_1_via_robot(self, val_v_opp, npl):
if val_v_opp == 1 and npl == 1:
return(True)
else:
return(False)
def b_prevent_vertici_opposti_1_via_user(self, val_v_opp, npl):
if val_v_opp == 2 and npl == 1:
return(True)
else:
return(False)
def b_coppia_robot(self):
if (self.val_terna1_mossa == 1 and self.val_terna2_mossa != 1) or (
self.val_terna2_mossa == 1 and self.val_terna1_mossa != 1):
return(True)
else:
return(False)
def b_prevent_coppia_user(self):
if (self.val_terna1_mossa == 2 and self.val_terna2_mossa != 2) or (
self.val_terna2_mossa == 2 and self.val_terna1_mossa != 2):
return(True)
else:
return(False)
def val_mossa_fase_1(self, pos):
val_elem[pos] = ROBOT
self.val_terna1_mossa, self.val_terna2_mossa = self.valori_terne_pos(
pos)
val_elem[pos] = EMPTY
if self.b_tria_robot():
return(1000)
elif self.b_prevent_tria_user():
return(900)
elif self.b_2_pairs_robot():
return(800)
elif self.b_prevent_2_pairs_user():
return(700)
elif self.b_vertice(pos):
v_opp = self.vertice_opposto(pos)
val_v_opp = val_elem[v_opp]
npl = self.n_percorsi_liberi(
pos, v_opp)
if self.b_vertici_opposti_2_vie_robot(val_v_opp, npl):
return(600)
elif self.b_prevent_vertici_opposti_2_vie_user(val_v_opp, npl):
return(500)
elif self.b_vertici_opposti_1_via_robot(val_v_opp, npl):
return(400)
elif self.b_prevent_vertici_opposti_1_via_user(val_v_opp, npl):
return(300)
elif self.b_coppia_robot():
return(200)
elif self.b_prevent_coppia_user():
return(100)
return(50)
def val_mosse_fase_1(self):
self.set_pos_libere()
val_mosse_pos = [0] * 24
for i in self.pos_libere:
val_mosse_pos[i] = self.val_mossa_fase_1(
i)
return(val_mosse_pos)
def mossa_robot_fase_1(self):
val_fase_1 = self.val_mosse_fase_1()
val_max = max(val_fase_1)
pos_max = self.index_elements(
val_fase_1, val_max)
self.pos_definited_mossa = random.choice(pos_max)
self.tria.aggiungi_pallina(
XPOS[self.pos_definited_mossa], YPOS[self.pos_definited_mossa])
val_elem[self.pos_definited_mossa] = ROBOT
def set_trie(self, trie):
if self.player == ROBOT:
self.trie_robot = trie
else:
self.trie_user = trie
def b_new_tria(self):
val_tria = 0
terna1 = list()
terna2 = list()
trie = list()
if self.player == ROBOT:
terna1, terna2 = self.terne_pos(self.pos_definited_mossa)
val_tria = VAL_TRIA_ROBOT
trie = self.trie_robot
else:
terna1, terna2 = self.terne_pos(self.el_camera.pos_modified)
val_tria = VAL_TRIA_USER
trie = self.trie_user
if self.valore_terna(terna1) == val_tria and terna1 not in trie:
trie.append(terna1)
self.set_trie(trie)
return(True)
elif self.valore_terna(terna1) != val_tria and terna1 in trie:
trie.remove(terna1)
elif self.valore_terna(terna2) == val_tria and terna2 not in trie:
trie.append(terna2)
self.set_trie(trie)
return(True)
elif self.valore_terna(terna2) != val_tria and terna2 in trie:
trie.remove(terna2)
self.set_trie(trie)
return(False)
def pos_adiacenti(self, pos):
pos_x = -1
pos_y = -1
pos_adiacenti = list()
for i in quadrati:
if pos in i:
pos_x = quadrati.index(i)
pos_y = i.index(pos)
if pos_y == 0:
pos_adiacenti.append(quadrati[pos_x][7])
pos_adiacenti.append(quadrati[pos_x][pos_y + 1])
elif pos_y == 7:
pos_adiacenti.append(quadrati[pos_x][pos_y - 1])
pos_adiacenti.append(quadrati[pos_x][0])
else:
pos_adiacenti.append(quadrati[pos_x][pos_y - 1])
pos_adiacenti.append(quadrati[pos_x][pos_y + 1])
for i in connettori:
if pos in i:
index = i.index(pos)
if index == 1:
pos_adiacenti.append(i[0])
pos_adiacenti.append(i[2])
else:
pos_adiacenti.append(i[1])
return(pos_adiacenti)
def b_muovibile(self, pos):
for i in self.pos_adiacenti(pos):
if val_elem[i] == EMPTY:
return(True)
return(False)
def b_bloccato(self, player):
for i in range(0, 24):
if val_elem[i] == player:
if self.b_muovibile(i):
return(False)
return(True)
def b_pos_user_appartiene_a_una_tria(self, pos):
if self.valori_terne_pos(pos)[0] == VAL_TRIA_USER or self.valori_terne_pos(pos)[
1] == VAL_TRIA_USER:
return(True)
return(False)
def elem_user_non_tria(self):
elem = list()
for i in range(0, 24):
if val_elem[i] == USER and not self.b_pos_user_appartiene_a_una_tria(
i):
elem.append(i)
return(elem)
def elem_user_mangiabili(self):
return(self.elem_user_non_tria())
def b_avoid_tria_user(self):
if self.val_terna1_mangiare == 2 or self.val_terna2_mangiare == 2:
return(True)
return(False)
def b_allow_tria_robot(self):
if self.val_terna1_mangiare == 11 or self.val_terna2_mangiare == 11:
return(True)
return(False)
def val_elem_mangiabile(self, pos):
val_elem[pos] = EMPTY
self.val_terna1_mangiare, self.val_terna2_mangiare = self.valori_terne_pos(
pos)
val_elem[pos] = USER
if self.b_avoid_tria_user():
return(1000)
elif self.b_allow_tria_robot():
return(900)
return(50)
def val_elem_mangiabili(self, vett):
val = [0] * 24
for i in vett:
val[i] = self.val_elem_mangiabile(i)
return(val)
def mangia_elem_user(self):
elem_mangiabili = self.elem_user_mangiabili()
val_elem_mangiabili = self.val_elem_mangiabili(elem_mangiabili)
val_max = max(val_elem_mangiabili)
pos_max = self.index_elements(val_elem_mangiabili, val_max)
self.pos_definited_mangiare = random.choice(pos_max)
self.tria.rimuovi_pallina(
XPOS[self.pos_definited_mangiare], YPOS[self.pos_definited_mangiare])
val_elem[self.pos_definited_mangiare] = EMPTY
def allow_user_mangia(self):
print("Puoi mangiare una pallina del robot")
self.tria.attendi_utente()
self.user_can_mangia = True
self.controlli_user()
self.user_can_mangia = False
def controlli_user(self):
errore = False
pos_new_user_elements = list()
pos_removed_robot_elements = list()
if self.fase == 1:
if not self.user_can_mangia:
pos_new_user_elements = self.el_camera.new_elements_user
if len(pos_new_user_elements) == 0:
self.gui.showInfo("Non hai posizionato alcuna pallina")
print("Non hai posizionato alcuna pallina")
errore = True
elif len(pos_new_user_elements) > 1:
self.gui.showInfo("Hai posizionato più palline")
print(
"Hai posizionato",
len(pos_new_user_elements),
"palline nelle posizioni:",
pos_new_user_elements,
"rimuovine",
len(pos_new_user_elements) - 1)
errore = True
pos_removed_robot_elements = self.el_camera.removed_elements_robot
if len(pos_removed_robot_elements) > 0 and not self.user_can_mangia:
self.gui.showInfo("Hai rimosso delle palline del robot")
print(
"Hai rimosso",
len(pos_removed_robot_elements),
"palline del robot nelle posizioni:",
pos_removed_robot_elements,
"rimettile a posto tutte")
errore = True
elif self.user_can_mangia:
if len(pos_removed_robot_elements) == 0:
self.gui.showInfo(
"Non hai rimosso alcuna pallina del robot")
print("Non hai rimosso alcuna pallina del robot")
errore = True
elif len(pos_removed_robot_elements) > 1:
self.gui.showInfo("Hai rimosso più palline del robot")
print(
"Hai rimosso",
len(pos_removed_robot_elements),
"palline del robot nelle posizioni:",
pos_removed_robot_elements,
"puoi rimuoverne solo 1 quindi rimetti a posto le altre")
errore = True
elif len(pos_removed_robot_elements) == 1:
for i in self.trie_robot:
if pos_removed_robot_elements[0] in i:
self.gui.showInfo(
"Hai rimosso una pallina che fà parte di una tria del robot")
print(
"Hai rimosso una pallina del robot che fà parte di una tria")
errore = True
break
if errore:
self.tria.attendi_utente()
self.el_camera.check_new_or_removed_elements()
self.controlli_user()
else:
for i in pos_new_user_elements:
val_elem[i] = USER
for i in pos_removed_robot_elements:
val_elem[i] = EMPTY
for i in self.el_camera.removed_elements_user:
val_elem[i] = EMPTY
def change_fase(self):
if self.fase == 1:
if self.player == ROBOT:
self.elem_robot -= 1
else:
self.elem_user -= 1
if self.elem_robot == 0 and self.elem_user == 0:
self.fase = 2
print("Numero trie robot: ", len(self.trie_robot))
print("Numero trie utente: ", len(self.trie_user))
if(len(self.trie_robot) > len(self.trie_user)):
self.gui.showInfo("Ha vinto il robot")
print("Ha vinto il robot")
elif (len(self.trie_user) > len(self.trie_robot)):
self.gui.showInfo("Ha vinto l'utente")
print("Ha vinto l'utente")
else:
self.gui.showInfo("pareggio")
pygame.time.wait(2000)
self.partita_terminata = True
def set_partita_terminata(self, value):
self._partita_terminata = value
def get_partita_terminata(self):
return(self._partita_terminata)
partita_terminata = property(
get_partita_terminata, set_partita_terminata)
def run(self):
self.set_init_player()
for i in range(0,24):
val_elem[i]=EMPTY
self.el_camera = ElabCamImg(self.tria)
self.el_camera.val_pos_camera_update()
self.gui.runBoard()
while not self.partita_terminata:
if self.player == ROBOT:
if self.fase == 1:
self.mossa_robot_fase_1()
elif self.player == USER:
self.gui.showInfo("Tocca a te!")
self.tria.attendi_utente()
self.el_camera.check_new_or_removed_elements()
self.controlli_user()
self.tria.reset()
self.el_camera.val_pos_camera_update()
if self.b_new_tria():
if self.player == ROBOT:
self.gui.showInfo("Il robot stà mangiando...")
self.gui.incrementaTrieRobot()
self.mangia_elem_user()
else:
self.gui.showInfo(
"Puoi mangiare una pallina del robot")
self.gui.incrementaTrieUtente()
self.allow_user_mangia()
self.change_fase()
self.change_turn()
for i in range(0, 24):
self.val_elem_precedente[i] = val_elem[i]
self.gui.runBoard()
class ElabCamImg():
def __init__(self, Tria):
self.val_pos_camera_b = [0] * 24
self.val_pos_camera_g = [0] * 24
self.val_pos_camera_r = [0] * 24
self.pos_modified = -1
self.tria = Tria
self.new_elements_user = list()
self.removed_elements_user = list()
self.removed_elements_robot = list()
def val_pos_camera_update(self):
self.tria.scrivi_img_camera()
exec(
open("align_TXTCamImg.py").read(), globals())
self.val_pos_camera_b = [
self.rgb_pos(i)[0] for i in range(24)]
self.val_pos_camera_g = [
self.rgb_pos(i)[1] for i in range(24)]
self.val_pos_camera_r = [
self.rgb_pos(i)[2] for i in range(24)]
def rgb_pos(self, pos):
img = cv2.imread(IMAGE_ALIGNED, 1)
blue = 0
green = 0
red = 0
for j in range(0, (STRATI * 2) + 1):
for k in range(0, (STRATI * 2) + 1):
b, g, r = img[int(YPOSIMG[pos] + k),
int(XPOSIMG[pos] + j)]
blue += b
green += g
red += r
return(blue, green, red)
def math_distance(self, p1, p2):
return(math.sqrt(math.pow(p1 - p2, 2)))
def b_val_pos_camera_higher(self, pos, val):
blue = self.rgb_pos(pos)[0]
green = self.rgb_pos(pos)[1]
red = self.rgb_pos(pos)[2]
if self.math_distance(
self.val_pos_camera_b[pos],
blue) + self.math_distance(
self.val_pos_camera_g[pos],
green) + self.math_distance(
self.val_pos_camera_r[pos],
red) > val:
return True
else:
return False
def check_new_or_removed_elements(self):
self.new_elements_user = list()
self.removed_elements_user = list()
self.removed_elements_robot = list()
self.tria.scrivi_img_camera()
exec(
open("align_TXTCamImg.py").read(), globals())
for i in range(0, 24):
if self.b_val_pos_camera_higher(
i, MINDISTNBU) and val_elem[i] == EMPTY:
self.new_elements_user.append(i)
self.pos_modified = i
print(
"pallina utente nella posizione ", i)
elif self.b_val_pos_camera_higher(i, MINDISTNBU) and val_elem[i] == USER:
self.removed_elements_user.append(i)
print(
"pallina utente rimossa dalla posizione ", i)
elif self.b_val_pos_camera_higher(
i, MINDISTRBR) and val_elem[i] == ROBOT:
self.removed_elements_robot.append(i)
print(
"pallina robot rimossa dalla posizione ", i)
class Gui():
def __init__(self, tria):
self.tria = tria
self.bg = pygame.image.load("img/back.png")
self.bgBoard = pygame.image.load("img/back2.png")
self.bgBoard = pygame.transform.scale(self.bgBoard, (2000, 1000))
self.bg_width, self.bg_height = self.bg.get_size()
self.bgBoard_width, self.bgBoard_height = self.bgBoard.get_size()
self.bg_center_x, self.bg_center_y = self.bg_width / 2, self.bg_height / 2
self.bgBoard_center_x, self.bgBoard_center_y = self.bgBoard_width / \
2, self.bgBoard_height / 2
self.screen = pygame.display.set_mode(
(display_width, display_height), 0, 32)
self.surface = pygame.Surface(self.screen.get_size()).convert()
self.menu = MAIN_MENU
self.index = 0
self.text_view_array = list()
self.player = 0
self.numeroTrieRobot = 0
self.numeroTrieUtente = 0
def incrementaTrieRobot(self):
self.numeroTrieRobot += 1
def incrementaTrieUtente(self):
self.numeroTrieUtente += 1
def show_menu(self, dict):
TextView(self.surface, display_width /
2, 80, "impact", 80, (255, 0, 0), list(dict.keys())[0])
self.text_view_array = list()
nArgs = len(dict)
if self.index > nArgs - 2:
self.index = 0
counter = 0
for i in range(1, len(dict)):
if list(dict.values())[i] != "BK":
b = TextView(self.surface, display_width /
2, (display_height -
(nArgs -
1) *
100) /
nArgs +
100 *
(counter +
1), "Verdana", 40, (0, 0, 255), list(dict.keys())[i])
else:
b = TextView(self.surface, (display_width /
2) +
300, (display_height -
(nArgs -
1) *
100) /
nArgs +
100 *
(counter +
1) +
250, "Verdana", 40, (0, 0, 255), list(dict.keys())[i])
if counter == self.index:
b.set_hover()
b.set_id(list(dict.values())[i])
self.text_view_array.append(b)
counter += 1
def select_listener(self):
if self.tria.in_select.state():
self.index += 1
pygame.time.wait(200)
def start_listener(self):
if self.tria.in_start.state():
button_id = self.text_view_array[self.index].get_id()
if button_id == "NP":
self.menu = INIT_PLAYER_MENU
elif button_id == "LN":
self.menu = LANGUAGES_MENU
elif button_id == "UT":
self.player = USER
elif button_id == "RT":
self.player = ROBOT
elif button_id == "BK":
self.menu = MAIN_MENU
pygame.time.wait(200)
def set_init_player(self):
while not self.player:
self.runMenu()
def showInfo(self, text):
self.surface.fill((0, 0, 0))
TextView(self.surface, display_width / 2, display_height /
2, "Verdana", 40, (255, 255, 255), text)
self.updateScreen()
def updateBoard(self):
TextView(self.surface, 100, 50, "Verdana", 40, (255, 0, 0), "Robot")
TextView(self.surface, 300, 50, "Verdana", 40, (255, 0, 0), "Utente")
TextView(self.surface, 100, 100, "Verdana", 40,
(0, 0, 0), str(self.numeroTrieRobot))
TextView(self.surface, 300, 100, "Verdana", 40,
(0, 0, 0), str(self.numeroTrieUtente))
for i in range(0, 24):
if val_elem[i] == ROBOT:
pygame.draw.circle(
self.surface, (105, 105, 105), (XPOSBOARD[i], YPOSBOARD[i]), 20)
elif val_elem[i] == USER:
pygame.draw.circle(
self.surface, (0, 0, 255), (XPOSBOARD[i], YPOSBOARD[i]), 20)
def runMenu(self):
self.surface.fill((40, 40, 40))
self.surface.blit(self.bg,
((display_width / 2) - (self.bg_width - self.bg_center_x),
(display_height / 2) - (self.bg_height - self.bg_center_y)))
self.show_menu(self.menu)
self.select_listener()
self.start_listener()
self.updateScreen()
def runBoard(self):
self.surface.fill((255, 255, 255))
self.surface.blit(self.bgBoard, ((display_width /
2) -
(self.bgBoard_width -
self.bgBoard_center_x), (display_height /
2) -
(self.bgBoard_height -
self.bgBoard_center_y)))
self.surface.blit(self.bg,
((display_width / 2) - (self.bg_width - self.bg_center_x),
(display_height / 2) - (self.bg_height - self.bg_center_y)))
self.updateBoard()
self.updateScreen()
def updateScreen(self):
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
self.screen.blit(self.surface, (0, 0))
pygame.display.flip()
pygame.display.update()
clock.tick(30)
class TextView():
def __init__(self, surface, posX, posY, font, size, color, text):
self.posX = posX
self.posY = posY
self.font = pygame.font.SysFont(font, size)
self.text = text
self.color = color
self.surface = surface
self.id = ""
self.show_on_surface(self.color)
def show_on_surface(self, color):
text = self.font.render(self.text, 1, color)
textpos = text.get_rect()
textpos.centerx = self.posX
textpos.centery = self.posY
self.surface.blit(text, textpos)
def set_hover(self):
self.show_on_surface((255, 255, 255))
def set_id(self, id):
self.id = id
def get_id(self):
return(self.id)
tria=Tria()
while True:
game = Game(tria)
game.run()