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index_v2.js
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#!/usr/bin/node
# Another very simple single file Discord bot
// Load up the discord.js library
const Discord = require("discord.js");
// This is your client. Some people call it `bot`, some people call it `self`,
// some might call it `cootchie`. Either way, when you see `client.something`, or `bot.something`,
// this is what we're refering to. Your client.
const client = new Discord.Client();
// Here we load the config.json file that contains our token and our prefix values.
const config = require("./config.json");
// config.token contains the bot's token
// config.prefix contains the message prefix.
client.on("ready", () => {
// This event will run if the bot starts, and logs in, successfully.
console.log(`Bot has started, with ${client.users.size} users, in ${client.channels.size} channels of ${client.guilds.size} guilds.`);
// Example of changing the bot's playing game to something useful. `client.user` is what the
// docs refer to as the "ClientUser".
client.user.setActivity(`Serving ${client.guilds.size} servers`);
});
client.on("guildCreate", guild => {
// This event triggers when the bot joins a guild.
console.log(`New guild joined: ${guild.name} (id: ${guild.id}). This guild has ${guild.memberCount} members!`);
client.user.setActivity(`Serving ${client.guilds.size} servers`);
});
client.on("guildDelete", guild => {
// this event triggers when the bot is removed from a guild.
console.log(`I have been removed from: ${guild.name} (id: ${guild.id})`);
client.user.setActivity(`Serving ${client.guilds.size} servers`);
});
client.on("message", async message => {
// This event will run on every single message received, from any channel or DM.
// It's good practice to ignore other bots. This also makes your bot ignore itself
// and not get into a spam loop (we call that "botception").
if(message.author.bot) return;
// Also good practice to ignore any message that does not start with our prefix,
// which is set in the configuration file.
if(message.content.indexOf(config.prefix) !== 0) return;
// Here we separate our "command" name, and our "arguments" for the command.
// e.g. if we have the message "+say Is this the real life?" , we'll get the following:
// command = say
// args = ["Is", "this", "the", "real", "life?"]
const args = message.content.slice(config.prefix.length).trim().split(/ +/g);
const command = args.shift().toLowerCase();
// Let's go with a few common example commands! Feel free to delete or change those.
if(command === "ping") {
// Calculates ping between sending a message and editing it, giving a nice round-trip latency.
// The second ping is an average latency between the bot and the websocket server (one-way, not round-trip)
const m = await message.channel.send("Ping?");
m.edit(`Pong! Latency is ${m.createdTimestamp - message.createdTimestamp}ms. API Latency is ${Math.round(client.ping)}ms`);
}
if(command === "say") {
// makes the bot say something and delete the message. As an example, it's open to anyone to use.
// To get the "message" itself we join the `args` back into a string with spaces:
const sayMessage = args.join(" ");
// Then we delete the command message (sneaky, right?). The catch just ignores the error with a cute smiley thing.
message.delete().catch(O_o=>{});
// And we get the bot to say the thing:
message.channel.send(sayMessage);
}
});
client.login(config.token);