!(not) Another Dungeon Crawler is a quasi-procedurally generated dungeon crawling adventure. Explore a dingy dungeon, fighting monsters and collecting treasure! Can you survive long enough to find the boss?
Planning board can be found on Trello.
This is the main render area of the game.
This is where your health, mana, and gold are displayed.1
This is where health bars and nameplates for the monsters are displayed.
- Up Arrow : Moves you forward, through the door.
- Left Arrow : Moves you through the left door.
- Right Arrow : Moves you through the right door.
- Back Arrow : Retreats to the last room you were in.
Text about your adventure will be displayed here.
- Combat works by clicking on the monster you want to attack.
- Every monster has a custom animation, and will hit you back when attacked, so pick your fights!
- Combat can be run away from by clicking the 'back' arrow in the navigation pane.
- Monsters drop gold upon death.
This is a monster that is targeted.
This is a monster that is not targeted.
- Room toughness scales with player location
- Preload images in the background so user doesn't have to wait
- Game Balance
- Re-write async timing.
- Path scaling
- Chance of elite versions of monsters to spawn
- Mobile version
- Dungeon clutter
- More monsters
- More levels
- Working Inventory
- Arrow Buttons by upklyak on Freepik
- Textures from Forgotten Adventures
- 'Breathe Fire II' font by by Chequered Ink
- Chest / Mimic sprites from Will Tice
- Monster sprites from Luiz Melo
- More sprites from Chierit
- Character portraits from Fantasy Faces
- Music by Marllon Silva a.k.a xDeviruchi
- Lots of random art from itch.io
- Sound effects from mixkit and freesound
- If you see an asset you created and your not attributed here, please reach out!
Footnotes
-
Mana not currently implemented. ↩