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Add release notes for v0.7.1
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0.7.0 - 0.7.1 | ||
************* | ||
In GSOC 2020 two releases were published. | ||
The goals of the project were: | ||
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#. Standardize p5py API so it's as close as possible to that of the Processing Language (Java Mode) while being reasonably pythonic (e.g. supporting some python-only features and syntax) | ||
#. Explore moving tessellation of shapes to OpenGL for improved performance | ||
#. Improve 3D support | ||
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We met all of these goals completely. In addition, the following stretch goals were completed: | ||
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#. Implement a profiling harness to measure performance improvements | ||
#. Fix existing bugs | ||
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0.7.0 | ||
===== | ||
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We are happy to announce another developmental release from Google Summer of Code! The project was supervised | ||
by `Arihant Parsoya <https://github.com/parsoyaarihant>`_ and `Abhik Pal <https://github.com/abhikpal>`_ of the | ||
`Processing Foundation <https://processingfoundation.org/>`_. This release includes bug fixes, a refactored | ||
rendering pipeline with improved performance, new 3D capabilities, and new example code. | ||
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List of New APIs | ||
---------------------- | ||
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New materials in P3D | ||
```````````````````````` | ||
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- :any:`normal_material` assigns a color to a pixel solely based on the normal vector of the fragment being rendered. Useful for debugging | ||
- :any:`basic_material` returns a uniform color. | ||
- :any:`blinn_phong_material` is a material based on the Blinn-Phong reflection model. This is the most “realistic” material in p5py. Parameters to adjust it include | ||
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- :any:`ambient` is the color that interacts with :any:`ambient_light` s | ||
- :any:`diffuse` / :any:`emissive` is the surface color that interacts with :any:`point_light` s and :any:`directional_light` s | ||
- :any:`specular` is the highlight color that interacts with :any:`point_light` and :any:`directional_light` | ||
- :any:`shininess` determines how glossy a surface is | ||
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Lighting system in P3D | ||
```````````````````````` | ||
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- :any:`lights` creates default lights | ||
- :any:`ambient_light` is a light that's uniform everywhere | ||
- :any:`directional_light` comes from one direction: it is stronger when hitting a surface squarely, and weaker if it hits at a gentle angle. | ||
- :any:`point_light` comes from one location and emits to all directions. | ||
- :any:`light_specular` controls the color of the specular highlight | ||
- :any:`light_falloff` controls how fast a light fades with distance | ||
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This release also includes contributions from @parsoyaarihant, @jeremydouglass, @tushar5526, @Hansimov, @ReneTC, @Andy-Python-Programmer, and @galaxyproduction. Thank you! | ||
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0.7.1 | ||
===== | ||
We are happy to announce another developmental release from Google Summer of Code! The project was supervised | ||
by `Arihant Parsoya <https://github.com/parsoyaarihant>`_ and `Abhik Pal <https://github.com/abhikpal>`_ of the | ||
`Processing Foundation <https://processingfoundation.org/>`_. This is the final release for GSOC this year and | ||
includes API refactors, addtions, and bug fixes with compatibility and stability as a focus. | ||
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List of New APIs | ||
---------------------- | ||
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- `fract` calculates the fractional part of a number. Contributed by @tushar5526 | ||
- :any:`http_get` and :any:`http_post` makes HTTP requests to the web. Contrbuted by @nakul-shahdadpuri | ||
- :any:`pop_matrix` and :any:`pop_style` are alternatives to the context manager syntax used by previous version. Accordingly, :any:`push_matrix` and `pop_matrix` can now both act as context managers and be directly called like in Processing or p5.js | ||
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The following additional signatures are added for compatibility with other Processing dialects | ||
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- `line(x1, y1, x2, y2)` | ||
- `line(x1, y1, z1, x2, y2, z2)` | ||
- `ellipse(a, b, c, d, mode=None)` | ||
- `circle(x, y, radius, mode=None)` | ||
- `arc(x, y, width, height, start_angle, stop_angle, mode=None, ellipse_mode=None)` | ||
- `image(img, x, y)` | ||
- `image(img, x, y, w, h)` | ||
- `triangle(x1, y1, x2, y2, x3, y3)` | ||
- `quad(x1, y1, x2, y2, x3, y3, x4, y4)` | ||
- `rect(x, y, w, h)` | ||
- `square(x, y, side_length)` | ||
- `bezier(x1, y1, x2, y2, x3, y3, x4, y4)` | ||
- `bezier(x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4)` | ||
- `curve(x1, y1, x2, y2, x3, y3, x4, y4)` | ||
- `curve(x1, y1, z1, x2, y2, z2, x3, y3, z3, x4, y4, z4)` | ||
- `camera(position_x, position_y, position_z, target_x, target_y, target_z, up_x, up_y, up_z)` | ||
- `camera(position, target_position, up_vector)` | ||
- `text(text_string, x, y)` | ||
- `text(text_string, x, y, z)` | ||
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The following functions can now take floats and tuples of arbitrary length | ||
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- `bezier_point` | ||
- `bezier_tangent` | ||
- `curve_point` | ||
- `curve_tangent` | ||
- `quadratic_point` | ||
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This release also includes contributions from @nakul-shahdadpuri, @tushar5526, and @parsoyaarihant. Thank you! | ||
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.. toctree:: | ||
:maxdepth: 1 | ||
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0.7.0 | ||
0.7.0-0.7.1 | ||
0.6.0 | ||
0.5.0 |