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Node.cc
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#include "Node.h"
Define_Module(Node);
void Node::initialize()
{
id = par("id");
sizeX = int(getParentModule()->par("nodeSizeX"));
sizeY = int(getParentModule()->par("nodeSizeY"));
bool oneTokenMode = bool(getParentModule()->par("oneTokenMode"));
numberOfGates = gateSize("inoutGateVector");
myDispStr = this->getDisplayString();
//if current node is the initiator - wants to be leader
if(id == int(getParentModule()->par("initiator")))
{
myDispStr.setTagArg("b",0,sizeX);
myDispStr.setTagArg("b",1,sizeY);
myDispStr.setTagArg("b",3,"red");
this->setDisplayString(myDispStr.str()); //make node red
scheduleAt(simTime()+1,new cMessage("I want to be the leader!")); //send a self message
iWantToBeLeader = true;
}
else
{
double probabilityToBeLeader = double(getParentModule()->par("probabilityToBeLeader"));
if(probabilityToBeLeader == 0)
{
//no one wants to become leader - except initiator
iWantToBeLeader = false;
}
else if(probabilityToBeLeader == 0.5)
{
//there is a 50% probability of the nodes to want the leadership
if(intuniform(0,1) == 1)
{
myDispStr.setTagArg("b",0,sizeX);
myDispStr.setTagArg("b",1,sizeY);
myDispStr.setTagArg("b",3,"red");
this->setDisplayString(myDispStr.str()); //make node red
if(!oneTokenMode)
scheduleAt(simTime()+1,new cMessage("I want to be the leader!")); //send a self message
iWantToBeLeader = true;
}
}
else if(probabilityToBeLeader == 1)
{
//everyone wants to become leaders
myDispStr.setTagArg("b",0,sizeX);
myDispStr.setTagArg("b",1,sizeY);
myDispStr.setTagArg("b",3,"red");
this->setDisplayString(myDispStr.str()); //make node red
if(!oneTokenMode)
scheduleAt(simTime()+1,new cMessage("I want to be the leader!")); //send a self message
iWantToBeLeader = true;
}
else if(probabilityToBeLeader == 2)
{
//the node before initiator wants to become leader
if(this->id == int(getParentModule()->par("initiator")) - 1)
{
myDispStr.setTagArg("b",0,sizeX);
myDispStr.setTagArg("b",1,sizeY);
myDispStr.setTagArg("b",3,"red");
this->setDisplayString(myDispStr.str()); //make node red
if(!oneTokenMode)
scheduleAt(simTime()+1,new cMessage("I want to be the leader!")); //send a self message
iWantToBeLeader = true;
}
}
else if(probabilityToBeLeader == 3)
{
//the node after initiator wants to become leader
if(this->id == int(getParentModule()->par("initiator")) + 1)
{
myDispStr.setTagArg("b",0,sizeX);
myDispStr.setTagArg("b",1,sizeY);
myDispStr.setTagArg("b",3,"red");
this->setDisplayString(myDispStr.str()); //make node red
if(!oneTokenMode)
scheduleAt(simTime()+1,new cMessage("I want to be the leader!")); //send a self message
iWantToBeLeader = true;
}
}
}
}
void Node::handleMessage(cMessage *msg)
{
int senderId; //the node who send me the msg
int msgcontent; //the content of the msg converted to int
int currentNeighborId; //the neighbor node that i am checking in each loop
int i;
bubble(msg->getName());
if(msg->isSelfMessage()) //if msg is a self message from scheduleAt
{
std::string newMsgString = std::to_string(this->id); //convert int id to string
//convert string to char array and create cMessage
int n = newMsgString.length();
char newMsgCharArray[n + 1];
strcpy(newMsgCharArray, newMsgString.c_str());
cMessage *message = new cMessage(newMsgCharArray);
if(bool(getParentModule()->par("clockwiseDirection"))) //send your id to your clockwise neighbor
{
if(this->id == 1000)
send(message->dup(),gate("inoutGateVector$o",0));
else
send(message->dup(),gate("inoutGateVector$o",1));
}
else
{
if(this->id == 1000)
send(message->dup(),gate("inoutGateVector$o",1));
else
send(message->dup(),gate("inoutGateVector$o",0));
}
this->iHaveSendMyToken = true;
delete message;
}
else //if msg is not a self message
{
senderId = ((Node*)msg->getSenderModule())->id; //get the id of the sender
if(iWantToBeLeader) //if i want to become leader
{
msgcontent = std::stoi(msg->getName()); //convert msg to int
if(msgcontent == this->id) //the msg contains my id - i received my id back - i have the smallest id
{
bubble("I am the leader");
myDispStr.setTagArg("b",3,"green");
myDispStr.setTagArg("b",0,sizeX);
myDispStr.setTagArg("b",1,sizeY);
this->setDisplayString(myDispStr.str()); //make node green
}
else if (msgcontent < this->id) //there is a node with smaller id
{
for(i=0;i<numberOfGates;i++)
{
//get the id of the node at the current gate
currentNeighborId = ((Node*)gate("inoutGateVector$o",i)->getPathEndGate()->getOwnerModule())->id;
if(currentNeighborId != senderId)
{
bubble("I lost :(");
myDispStr.setTagArg("b",3,"black");
myDispStr.setTagArg("b",0,sizeX);
myDispStr.setTagArg("b",1,sizeY);
this->setDisplayString(myDispStr.str()); //make node black
send(msg->dup(),gate("inoutGateVector$o",i)); //just forward the msg
}
}
}
else //my id is smaller than the one in the token
{
std::string newMsgString = std::to_string(this->id); //convert int id to string
//convert string to char array and create cMessage
int n = newMsgString.length();
char newMsgCharArray[n + 1];
strcpy(newMsgCharArray, newMsgString.c_str());
cMessage *message = new cMessage(newMsgCharArray);
for(i=0;i<numberOfGates;i++)
{
//get the id of the node at the current gate
currentNeighborId = ((Node*)gate("inoutGateVector$o",i)->getPathEndGate()->getOwnerModule())->id;
if(currentNeighborId != senderId)
{
if(!iHaveSendMyToken) //if i already sent my token
{
//send my id
send(message->dup(),gate("inoutGateVector$o",i));
delete message;
}
}
}
}
}
else //if i don't want to become leader
{
for(i=0;i<numberOfGates;i++)
{
//get the id of the node at the current gate
currentNeighborId = ((Node*)gate("inoutGateVector$o",i)->getPathEndGate()->getOwnerModule())->id;
if(currentNeighborId != senderId)
send(msg->dup(),gate("inoutGateVector$o",i)); //just forward the msg
}
}
}
delete msg;
}