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player.cpp
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#include "player.h"
Player::Player(){
moneyAmount = 2500;
location = 0;
for(int i = 0; i < 40; i++){
indexOfProperties[i] = false;
}
alive = true;
playerName = "John";
gamePieceName = "soccer.png";
pixelLocation.x = 594;
pixelLocation.y = 590;
}
Player::Player(int money){
moneyAmount = money;
location = 0;
for(int i = 0; i < 40; i++){
indexOfProperties[i] = false;
}
alive = true;
playerName = "John";
}
void Player::setPixelLocation(Coordinates tempLocation){
pixelLocation = tempLocation;
}
Coordinates Player::getPixelLocation(){
return pixelLocation;
}
void Player::setPlayerName(string inputName){
playerName = inputName;
}
void Player::setGamePiece(char inputPiece){
gamePiece = inputPiece;
}
void Player::setGamePieceName(string inputPieceName){
gamePieceName = inputPieceName;
}
void Player::setLocation(int spaceNum){
location = spaceNum;
}
string Player::getPlayerName(){
return playerName;
}
char Player::getGamePiece(){
return gamePiece;
}
void Player::give_money(int amount){
moneyAmount = moneyAmount + amount;
}
int Player::getMoneyAmount(){
return moneyAmount;
}
void Player::take_money(int amount){
moneyAmount = moneyAmount - amount;
}
void Player::move_player(int amount){
location = (location + amount) % 40;
}
int Player::getLocation(){
return location;
}
string Player::getGamePieceName(){
return gamePieceName;
}
void Player::setOwnedProperty(int inputIndex, bool isOwned){
indexOfProperties[inputIndex] = isOwned;
}
bool Player::getOwnedProperty(int inputIndex){
return indexOfProperties[inputIndex];
}
bool Player::isAlive(){
return alive;
}
void Player::reset(){
moneyAmount = 0;
location = 0;
gamePiece = ' ';
alive = false;
}
void Player::setMoneyAmount(int inputNum){
moneyAmount = inputNum;
}