Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Auto-calibration of head tracking sensitivity #24

Open
Zulban opened this issue Mar 26, 2016 · 2 comments
Open

Auto-calibration of head tracking sensitivity #24

Zulban opened this issue Mar 26, 2016 · 2 comments

Comments

@Zulban
Copy link
Contributor

Zulban commented Mar 26, 2016

Some kids can't move their heads very much, others more so.

When the game launches, it should begin learning about the limits of the user's head motion. If the maximum amounts they move starts to look to be very limited, rotation sensitivity should increase so they still have a shot at playing the game.

@Zulban
Copy link
Contributor Author

Zulban commented Mar 26, 2016

@peterwilkinson
Copy link

The bubble activity was meant to try and get that data while preparing air for the level...although those features have not be implemented in the activity at this time.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants