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I suggest we resolve general gameplay and level design before tackling this.
We need a mechanic where you have some amount of time left to the game. Achieving game goals increases this timer. Some none intrusive (Unity UI canvas in game space, not simply drawn on the screen 2D) should show a timer or stopwatch or series of bubbles, showing time remaining on air.
The text was updated successfully, but these errors were encountered:
This is not exclusively related to timer, but I used this asset (https://www.assetstore.unity3d.com/en/#!/content/54975) a couple weeks back and found it to be very useful for use instead of using standard coroutines.
I suggest we resolve general gameplay and level design before tackling this.
We need a mechanic where you have some amount of time left to the game. Achieving game goals increases this timer. Some none intrusive (Unity UI canvas in game space, not simply drawn on the screen 2D) should show a timer or stopwatch or series of bubbles, showing time remaining on air.
The text was updated successfully, but these errors were encountered: