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add Tree Cancel tutorial with 2/13 setups
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title: Tree Cancel | ||
tags: | ||
abilities: | ||
- bow | ||
- flap | ||
--- | ||
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Using Bow or Flap, you can regain movement during tree animations. The camera will remain at the tree, but you can keep moving blindly during the cutscene or teleport away, which will unlock the camera if it unloads the tree. | ||
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<youtube-video id="3ei0E9DS3JI"></youtube-video> | ||
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## With Bow | ||
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- Stand exactly in the center of the tree | ||
- Aim and hold Bow | ||
- Wait until the Bow is fully drawn out and doesn't move anymore | ||
- Activate the tree | ||
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### Success | ||
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If Ori keeps holding the Bow, you have gained control and can start to move or teleport. If you want, you can cancel the Bow with Jump to avoid paying the energy cost. | ||
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### Failure | ||
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If Ori shoots the arrow away, you won't gain control. If the tree animation started instantly, you didn't wait until the Bow was fully drawn. If the tree animation starts a bit later, you weren't standing in the center. | ||
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### Quickshot | ||
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Quickshot reduces the time it takes to draw out the Bow, which means you can activate the tree sooner after starting to aim Bow. | ||
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## With Flap | ||
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- Stand exactly in the center of the tree | ||
- Use Flap | ||
- Activate the tree | ||
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### Success | ||
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If the tree animation starts instantly, you have gained control and can start to move or teleport. | ||
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### Failure | ||
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If the tree animation starts a bit later, you weren't standing in the center and won't gain control. | ||
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## Moonwalking | ||
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During the tree animation, you won't be able to turn around. Walking isn't affected by this, but you can only Dash in the direction you're facing. If you want to Dash during blind movement, you should turn around before activating the tree. With Bow, your direction is determined by where you aim. With Flap you can use a direction while ducking, which can turn you around without moving you so you can remain in the center after a visual setup. | ||
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## Positioning | ||
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You can get a decent success rate by guessing the center of the tree, but it's unlikely you'll succeed every time. You can use precise visual lineups to guarantee the correct position. Ori moves around less while ducking, which is why all examples here use alignments while ducked. Above the examples are multiple descriptions, you can pick the one that makes the most sense to you and use that for your setup. | ||
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### Double Jump tree | ||
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Ori's eye is entirely below the winding branch coming from the left, aligning with its shadow. | ||
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 | ||
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Ori's eye is below one of the light blobs below the tree's core. | ||
Ori's ear wiggles around the lower shadow line coming from the left. | ||
Ori's tail ends below the fork bottom left of the tree's core. | ||
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 | ||
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### Regenerate tree | ||
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Ori's tail ends at the top of one of the small bottom left branches. | ||
Ori's ear is always barely inside the arcing branch. | ||
Ori's eye is below the end of the shadow outlining a bright stroke coming from the right. | ||
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 | ||
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Ori's eye is below where the right edge of the shadow coming from the light blob above connects with the arcing branch. | ||
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 | ||
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### Bow tree | ||
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[Baustelle] | ||
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### Dash tree | ||
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[Baustelle] | ||
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### Bash tree | ||
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[Baustelle] | ||
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### Marsh Ancestral Light tree | ||
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[Baustelle] | ||
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### Glades Ancestral Light tree | ||
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[Baustelle] | ||
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### Grapple tree | ||
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[Baustelle] | ||
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### Grenade tree | ||
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[Baustelle] | ||
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### Flash tree | ||
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[Baustelle] | ||
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### Water Dash tree | ||
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[Baustelle] | ||
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### Burrow tree | ||
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[Baustelle] | ||
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### Launch tree | ||
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[Baustelle] |
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