From f3eca4a97812fc761d2b125c16cd9568d4ca257f Mon Sep 17 00:00:00 2001 From: Jaideep Date: Thu, 16 Nov 2023 09:52:49 -0800 Subject: [PATCH] Revert to Inverted line --- .../basicvideorenderer/InvertedColorsVideoRenderer.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Basic-Video-Renderer-Java/app/src/main/java/com/tokbox/sample/basicvideorenderer/InvertedColorsVideoRenderer.java b/Basic-Video-Renderer-Java/app/src/main/java/com/tokbox/sample/basicvideorenderer/InvertedColorsVideoRenderer.java index 6af750d6..9b84580e 100644 --- a/Basic-Video-Renderer-Java/app/src/main/java/com/tokbox/sample/basicvideorenderer/InvertedColorsVideoRenderer.java +++ b/Basic-Video-Renderer-Java/app/src/main/java/com/tokbox/sample/basicvideorenderer/InvertedColorsVideoRenderer.java @@ -76,8 +76,8 @@ static class MyRenderer implements GLSurfaceView.Renderer { + " u=texture2D(Utex,vec2(nx,ny)).r;\n" + " v=texture2D(Vtex,vec2(nx,ny)).r;\n" - // + " y=1.0-1.1643*(y-0.0625);\n" // this line produces the inverted effect - + " y=1.1643*(y-0.0625);\n" // use this line instead if you want to have normal colors + + " y=1.0-1.1643*(y-0.0625);\n" // this line produces the inverted effect + // + " y=1.1643*(y-0.0625);\n" // use this line instead if you want to have normal colors + " u=u-0.5;\n" + " v=v-0.5;\n" + " r=y+1.5958*v;\n" + " g=y-0.39173*u-0.81290*v;\n" + " b=y+2.017*u;\n"