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Example Roles
Here are some of the roles we'd like to be able to implement. They represent a fairly broad range of capability, so we should keep them in mind.
Townie: Can only vote. Well, and talk, and die. Knows only own role (for sure).
Mafioso: One member of the mafia can perform a kill at night. Knows roles of all mafia.
Doctor: Can "save" a murder victim at night (i.e. prevents a kill from ocurring).
Detective: Can check the alignment (town/mafia) of a single person at night.
Godfather: Appears like a Townie to the Detective.
Roleblocker: Prevents their target from acting (for 1 night).
Redirector: Changes someone's primary target to someone else (for 1 night).
Burglar: Switches roles with their target.
Bulletproof: Can't be killed at night (but can be lynched).
Bomber: Their death causes the death of their killer (except lynching).
Vengeful: If they are lynched, they can kill someone else as well.
Serial Killer: Third party. Wins when everyone else is dead. Can kill at night.
Survivor: Third party. Wins when the game ends and they have survived.
Lovers: Paired. Have their own chat and can win together (regardless of alignment).
Cult Leader: Separate alignment. Recruits townies at night into the cult (they become Cultists).
Necromancer: Separate alignment. Revives dead players (they become Zombies).