A basic cube map environment mapping in stack.gl.
Image source: humus.name ("San Francisco 3", used under Creative Commons Attribution 3.0 Unported License).
Shaders adapted from "OpenGL Shading Language", third edition (the Orange Book).
A basic cube map environment mapping in stack.gl.
Image source: humus.name ("San Francisco 3", used under Creative Commons Attribution 3.0 Unported License).
Shaders adapted from "OpenGL Shading Language", third edition (the Orange Book).