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feat: add 2021/day02 puzzle specs and tests (#59)
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* feat: add 2021/day02 puzzle specs and tests

* feat: Implement 2021/day02 part1

* tests: Update regression tests

* feat: Update 2021/day02 spec and tests for part2

* feat: Implement 2021/day02 part2

* tests: Add regression test for 2021/day02

* docs: Mark 2021/day02 as solved

* style: Fix sonar code smells
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obalunenko authored Dec 4, 2021
1 parent 55376b4 commit 2053cce
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -220,7 +220,7 @@ This repository contains solutions for puzzles and cli tool to run solutions to
<summary>2021</summary>

- [x] [Day 1: Sonar Sweep](https://adventofcode.com/2021/day/1)
- [ ] [Day 2: Dive!](https://adventofcode.com/2021/day/2)
- [x] [Day 2: Dive!](https://adventofcode.com/2021/day/2)
- [ ] [Day 3: Binary Diagnostic](https://adventofcode.com/2021/day/3)
- [ ] [Day 4: ?](https://adventofcode.com/2021/day/4)
- [ ] [Day 5: ?](https://adventofcode.com/2021/day/5)
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200 changes: 200 additions & 0 deletions internal/puzzles/solutions/2021/day02/solution.go
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// Package day02 contains solution for https://adventofcode.com/2021/day/2 puzzle.
package day02

import (
"bufio"
"errors"
"fmt"
"io"
"regexp"
"strconv"

"github.com/obalunenko/advent-of-code/internal/puzzles"
)

func init() {
puzzles.Register(solution{})
}

type solution struct{}

func (s solution) Year() string {
return puzzles.Year2021.String()
}

func (s solution) Day() string {
return puzzles.Day02.String()
}

func (s solution) Part1(input io.Reader) (string, error) {
subm := newSubmarine()

return submarineDive(input, &subm)
}

func (s solution) Part2(input io.Reader) (string, error) {
subm := newSubmarineWithAim()

return submarineDive(input, &subm)
}

func submarineDive(input io.Reader, subm submarineMover) (string, error) {
scanner := bufio.NewScanner(input)

for scanner.Scan() {
line := scanner.Text()

act, err := parseAction(line)
if err != nil {
return "", fmt.Errorf("parse action: %w", err)
}

if err = subm.move(act); err != nil {
return "", fmt.Errorf("submarine move: %w", err)
}
}

if err := scanner.Err(); err != nil {
return "", fmt.Errorf("scanner error: %w", err)
}

res := subm.position().x * subm.position().y

return strconv.Itoa(res), nil
}

type action struct {
move move
steps int
}

var moveRe = regexp.MustCompile(`(?s)(\w+)\s(\d+)`)

const (
_ = iota
movePos
moveNumPos

totalMatches = 3
)

var errInvalidFormat = errors.New("invalid action format")

func parseAction(s string) (action, error) {
matches := moveRe.FindStringSubmatch(s)
if len(matches) != totalMatches {
return action{}, fmt.Errorf("[%s]: %w", s, errInvalidFormat)
}

m, err := parseMove(matches[movePos])
if err != nil {
return action{}, fmt.Errorf("parse move: %w", err)
}

n, err := strconv.Atoi(matches[moveNumPos])
if err != nil {
return action{}, fmt.Errorf("parse steps num: %w", err)
}

return action{
move: m,
steps: n,
}, nil
}

type position struct {
x int // horizontal position
y int // depth
}

type move string

const (
moveUp = "up"
moveDown = "down"
moveForward = "forward"
)

func parseMove(s string) (move, error) {
var m move

switch s {
case moveUp:
m = moveUp
case moveForward:
m = moveForward
case moveDown:
m = moveDown
default:
return "", fmt.Errorf("[%s]: %w", s, errInvalidMove)
}

return m, nil
}

type submarineMover interface {
move(act action) error
position() position
}

type submarine struct {
pos position
}

func (s *submarine) position() position {
return s.pos
}

func newSubmarine() submarine {
return submarine{
pos: position{
x: 0,
y: 0,
},
}
}

var errInvalidMove = errors.New("invalid move")

func (s *submarine) move(act action) error {
switch act.move {
case moveUp:
s.pos.y -= act.steps
case moveForward:
s.pos.x += act.steps
case moveDown:
s.pos.y += act.steps
default:
return errInvalidMove
}

return nil
}

type submarineWithAim struct {
submarine
aim int
}

func newSubmarineWithAim() submarineWithAim {
return submarineWithAim{
submarine: newSubmarine(),
aim: 0,
}
}

func (s *submarineWithAim) move(act action) error {
switch act.move {
case moveUp:
s.aim -= act.steps
case moveForward:
s.pos.x += act.steps
s.pos.y += s.aim * act.steps
case moveDown:
s.aim += act.steps
default:
return errInvalidMove
}

return nil
}
103 changes: 103 additions & 0 deletions internal/puzzles/solutions/2021/day02/solution_test.go
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package day02

import (
"io"
"strings"
"testing"

"github.com/stretchr/testify/assert"
)

func Test_solution_Year(t *testing.T) {
var s solution

want := "2021"
got := s.Year()

assert.Equal(t, want, got)
}

func Test_solution_Day(t *testing.T) {
var s solution

want := "2"
got := s.Day()

assert.Equal(t, want, got)
}

func Test_solution_Part1(t *testing.T) {
var s solution

type args struct {
input io.Reader
}

tests := []struct {
name string
args args
want string
wantErr bool
}{
{
name: "test example from description",
args: args{
input: strings.NewReader("forward 5\ndown 5\nforward 8\nup 3\ndown 8\nforward 2\n"),
},
want: "150",
wantErr: false,
},
}

for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got, err := s.Part1(tt.args.input)
if tt.wantErr {
assert.Error(t, err)

return
}

assert.NoError(t, err)
assert.Equal(t, tt.want, got)
})
}
}

func Test_solution_Part2(t *testing.T) {
var s solution

type args struct {
input io.Reader
}

tests := []struct {
name string
args args
want string
wantErr bool
}{
{
name: "test example from description",
args: args{
input: strings.NewReader("forward 5\ndown 5\nforward 8\nup 3\ndown 8\nforward 2\n"),
},
want: "900",
wantErr: false,
},
}

for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
got, err := s.Part2(tt.args.input)
if tt.wantErr {
assert.Error(t, err)

return
}

assert.NoError(t, err)
assert.Equal(t, tt.want, got)
})
}
}
79 changes: 79 additions & 0 deletions internal/puzzles/solutions/2021/day02/spec.md
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# --- Day 2: Dive! ---

## --- Part One ---

Now, you need to figure out how to pilot this thing.

It seems like the submarine can take a series of commands like `forward 1`, `down 2`, or `up 3`:

- `forward X` increases the horizontal position by `X` units.
- `down X` increases the depth by `X` units.
- `up X` decreases the depth by `X` units.
-
Note that since you're on a submarine, `down` and `up` affect your `depth`, and so they have the
opposite result of what you might expect.

The submarine seems to already have a planned course (your puzzle input).
You should probably figure out where it's going.

### For example:

```text
forward 5
down 5
forward 8
up 3
down 8
forward 2
```

Your horizontal position and depth both start at `0`. The steps above would then modify them as follows:

- `forward 5` adds `5` to your horizontal position, a total of `5`.
- `down 5` adds `5` to your depth, resulting in a value of `5`.
- `forward 8` adds `8` to your horizontal position, a total of `13`.
- `up 3` decreases your depth by `3`, resulting in a value of `2`.
- `down 8` adds `8` to your depth, resulting in a value of `10`.
- `forward 2` adds `2` to your horizontal position, a total of `15`.

After following these instructions, you would have a horizontal position of `15` and a depth of `10`.
(Multiplying these together produces `150`.)

Calculate the horizontal position and depth you would have after following the planned course.
What do you get if you multiply your final horizontal position by your final depth?


## --- Part Two ---

Based on your calculations, the planned course doesn't seem to make any sense.
You find the submarine manual and discover that the process is actually slightly more complicated.

In addition to horizontal position and depth, you'll also need to track a third value, `aim`, which also starts at `0`.
The commands also mean something entirely different than you first thought:

- `down X` **increases** your aim by `X` units.
- `up X` **decreases** your aim by `X` units.
- `forward X` does two things:
- It **increases** your `horizontal` position by `X` units.
- It **increases** your `depth` by your aim **multiplied by** `X`.

Again note that since you're on a submarine, down and up do the opposite of what
you might expect: "down" means aiming in the positive direction.

Now, the above example does something different:

- `forward 5` adds `5` to your horizontal position, a total of `5`.
Because your aim is `0`, your depth does not change.
- `down 5` adds `5` to your aim, resulting in a value of `5`.
- `forward 8` adds `8` to your horizontal position, a total of `13`.
Because your aim is `5`, your depth increases by `8*5=40`.
- `up 3` decreases your aim by `3`, resulting in a value of `2`.
- `down 8` adds `8` to your aim, resulting in a value of `10`.
- `forward 2` adds `2` to your horizontal position, a total of `15`.
Because your aim is `10`, your depth increases by `2*10=20` to a total of `60`.

After following these new instructions, you would have a horizontal position of `15` and a depth of `60`.
(Multiplying these produces `900`.)

Using this new interpretation of the commands, calculate the horizontal position and depth you would have after
following the planned course. What do you get if you multiply your final horizontal position by your final depth?
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