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r_wateralpha integration for mappers #1077

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F0mx opened this issue Jan 13, 2025 · 0 comments
Open
1 task done

r_wateralpha integration for mappers #1077

F0mx opened this issue Jan 13, 2025 · 0 comments
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enhancement New feature or request

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@F0mx
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F0mx commented Jan 13, 2025

Description

Add a worldspawn entity property that allows mappers to dictate r_wateralpha on map start, which would allow for far greater control of water details in maps. Currently, water is defaulted to completely opaque, however r_wateralpha is already supported and can be used to adjust water transparency via command line.

Being able to adjust this value allows mappers to match water in maps to fit the lighting and atmosphere they are looking to create, where I feel giving a stock option of either transparent or opaque (say 1 and 0.5) would reduce these options considerably.
Below are some examples of this:

r_wateralpha 1
Alpha1O

r_wateralpha 0.5
Alpha0 5O

r_wateralpha 0.1
Alpha0 1O

r_wateralpha 0.025
Alpha0 025O

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@F0mx F0mx added the enhancement New feature or request label Jan 13, 2025
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