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PluginProcessor.cpp
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#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "RTNeural/RTNeural/RTNeural.h"
//==============================================================================
NeuralProcessor::NeuralProcessor()
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
#endif
),
parameters(*this, nullptr, juce::Identifier("Parameters"), {
std::make_unique<juce::AudioParameterChoice>("modelType", "Model type",
juce::StringArray {"LightModel", "MediumModel", "HeavyModel"}, 0)})
{
}
NeuralProcessor::~NeuralProcessor()
{
}
//==============================================================================
const juce::String NeuralProcessor::getName() const
{
return JucePlugin_Name;
}
bool NeuralProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool NeuralProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool NeuralProcessor::isMidiEffect() const
{
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double NeuralProcessor::getTailLengthSeconds() const
{
return 0.0;
}
int NeuralProcessor::getNumPrograms()
{
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int NeuralProcessor::getCurrentProgram()
{
return 0;
}
void NeuralProcessor::setCurrentProgram (int index)
{
juce::ignoreUnused (index);
}
const juce::String NeuralProcessor::getProgramName (int index)
{
juce::ignoreUnused (index);
return {};
}
void NeuralProcessor::changeProgramName (int index, const juce::String& newName)
{
juce::ignoreUnused (index, newName);
}
//==============================================================================
void NeuralProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need..
juce::ignoreUnused (sampleRate, samplesPerBlock);
}
void NeuralProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
bool NeuralProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
template<typename T>
void NeuralProcessor::processAbstractBlock (juce::AudioBuffer<T>& buffer,
juce::MidiBuffer& midiMessages)
{
juce::ignoreUnused(midiMessages);
using namespace juce;
ScopedNoDenormals noDenormals;
for (int channel = 0; channel < buffer.getNumChannels(); ++channel) {
T* outBuffer = buffer.getWritePointer(channel);
auto numSamples = buffer.getNumSamples();
std::visit([outBuffer, numSamples] (auto&& chosenModel) {
for (int i = 0; i < numSamples; ++i) {
float input[] = { outBuffer[i] };
outBuffer[i] += chosenModel.forward(input);
}
}, model);
}
}
void NeuralProcessor::processBlock(juce::AudioBuffer<float>& buffer,
juce::MidiBuffer& midiMessages) {
processAbstractBlock<float>(buffer, midiMessages);
}
//==============================================================================
bool NeuralProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* NeuralProcessor::createEditor()
{
return new NeuralProcessorEditor (*this);
}
//==============================================================================
void NeuralProcessor::getStateInformation (juce::MemoryBlock& destData)
{
juce::ignoreUnused (destData);
}
void NeuralProcessor::setStateInformation (const void* data, int sizeInBytes)
{
juce::ignoreUnused (data, sizeInBytes);
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new NeuralProcessor();
}