Avatar imported as an asset in Unity mimics movements of the user. The joint locations are captured by using a Kinect (1st Gen). This project was part of a larger effort to use joint-tracking for providing haptic feedback. Applications include but are not limited to post-stroke rehabilitation and posture correction.
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nkalavak/Unity-avatar-interface-for-kinect
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Avatar imported as an asset in Unity mimics the movement of the user as captured by Kinect (1st Gen)
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