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changelog.txt
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1.2.6
- Fixed heavily reduced PPT on D-modded GH hulls
- Renamed Column back to Tower (cause Vayra's ship pack is dead as fuck)
- Miscellaneous bugfixes
- New graphicslib maps for just about everything
1.2.5a
- Fixed Daemonic Heart not being visible in S-mod menu
- Fixed Daemonic Warfare bonuses being displayed as Hypercognition
1.2.5
- Hades II
- Base damage 2000 -> 3000
- Pastella
- Efficiency 0.8 -> 0.9
- Daemons
- Daemonic Heart can now be S-modded to remove time mult penalty
- Installing ECM package now negates Hel Scaith takeover
- Nibelung
- System duration 3s -> 5s
- System recharge rate doubled
- Bugfixes
- Cardinal Sins
- More Bugfixes
- Updated normals
- Updated some systems
- Undocumented changes that I forgot to write down
1.2.4
- Some visual updates
- More bugfixes
- Ristreza and variants
- DP lowered from 50 to 40
1.2.3
- Various bugfixes
1.2.2
- Adjusted Legio Unchained again
- Reworked some of Louisa Ferre's dialogue
- Louisa Ferre is now available as a contact with custom missions
- Fixed Adaptive Mode not applying to special bounties
- Inertialess drive system changed to charge-based
- Shiva Disruptor Beamer
- Efficiency improved from 0.9 to 0.75
- Peppa
- Doubled arc chance
- Halved energy portion of arc damage
- Pastella
- Improved efficiency from 0.9 to 0.8
- Increased max spread
- Greatly increased spread buildup
1.2.1
- Bugfixes
- Equinox
- Added Energy Bolt Coherer
- Changed most hybrid mounts to energy
- Updated variants
1.2
- Added Landsknecht cruiser
- Fixed Adaptive Mode S-mod application
- Volkite weapons
- Reduced max spread
- Increased projectile velocity
- Increased damage from 40 to 50
- Reduced flux cost from 15 to 10
- Teltrite
- Reduced flux cost from 100 to 50
- Ronka
- Increased damage from 70 to 100
- Increased flux cost from 70 to 80
- Increased refire delay from 0.4 to 0.5
- Hel Plating
- Reduced OP cost to EMR levels
- Armor penalty reduced to 60%
- Armor regen increased to 6%
- Vale
- DP cost 30 -> 22
1.1.1
- Crash hotfix
- Izanami can no longer vent under time mult
1.1
- Added Hellspitter Cannon
- Added Monosabot (S and M variants)
- Added Omna Swarmer
- Added Legio Unchained bounty
- Added more Legio/Blackwatch portraits
1.0
- wow, 1.0, woooow
- 0.96a compatibility
- Reworked ship distribution among vanilla factions in accordance with new doctrines
- Adjusted some ship variants
- Removed Ingress for good
- Removed Defiance (you don't even remember what that is)
- Fixes and tweaks and shit
- Added Hel Retribution
- Skysplitter resprited
- Lowered survivability
- Added 2 medium missile mounts
- Other stuff I forgot
0.9.3
- Updated for Starsector 0.96a
- Removed Ingress
0.9
- Added secrets
- Added Legio Adaptive Mode
- Daemons
- Renamed "Daemon Core" hullmod to "Daemonic Heart"
- Removed innate damage bonus to cruisers and capitals
- Enrage function now reduces range
- Reworked the effects of Daemonic Heart and Hel Carapace/Plating
- Redid some of the paintjobs
- Reduced all Daemon top speeds by 10-20
- Increased Daemonic Heart low flux speed boost by 20
- Low flux speed boost falloff threshold increased from 60% to 75% flux
- This will result in Daemons retaining their current speed while at low flux but moving slower at high flux
- Made some updates to Legio Rising bounty
- Made Legio a little less invasion-happy
- Updated Legio fleet doctrine
- Fleets should now feature fewer pirate-grade ships
- Added a number of additional lowtech blueprints
- Blackwatch now has limited access to GH hulls
- Added Daemon AI Cores
- Improved Legio Tyranny description
- Reduced minimum cycle for most HVBs
- Removed some HVBs to reduce bounty clutter
- Hel Scaith
- Can turn a little better again
- Shield arc 120 -> 270
- Armor 900 -> 1400
- Hel Hound
- Top speed 200 -> 180
- Reduced system acceleration buff
- System cooldown 12s -> 18s
- Armor 400 -> 300
- Module armor 500 -> 300
- Hel Dominator
- Shield arc 360 -> 270
- Changed to front shield
- HP 14000 -> 12000
- Hel Kodai
- Top speed 80 -> 70
- Shield arc 240 -> 120
- Turn rate 30 -> 25
- Hel Champion
- Top speed 70 -> 60
- Hel Sunder
- Hitpoints 4000 -> 5000
- Hel Manticore
- Hitpoints 5000 -> 6000
- Miasma
- Wing size 4 -> 3
- HP 200 -> 250
- Nirvana
- Burn 9 -> 7
- PPT 660 -> 600
- System duration 15s -> 10s
- System cooldown 30s -> 25s
- Hidden post-vent effect removed
- Providence
- DP 45 -> 40
- Samsara / Karma
- Burn 9 -> 8
- Rigveda
- Burn 10 -> 9
- Cordite
- DP 25 -> 20
- Equinox
- System duration 10s -> 6s
- Kupferflug Regalia
- Lichtkanone damage per shot 60 -> 50
- Same efficiency and RoF
- Karion battery
- Ammo, regen and burst size doubled
- Kupferflug Regalia
- Micro Strahlfaust rate of fire greatly increased, ammo limitation added
- Condand
- Efficiency 1.0 -> 0.9
- Slightly reduced maximum spread
0.8.666a
- Fixed Flare missing automated hullmod
- Fixed string errors
- Fixed unintended Nex dependency
0.8.666
- Added Hel Sunder
- Added Hel Hound
- Added Hel Kodai
- Added Raba-class Mining Barge
- Added Equinox Remnant Battlecarrier
- Added Flare Remnant Destroyer
- Added Eagle (NW)
- Added Falcon (NW)
- Hel Vanguard
- Defense changed from damper to shields
- System changed to entropy amplifier
- Top speed 135 -> 150
- Hel Scaith
- Hel Razer damage 4000 -> 5000
- Miasma drone
- Removed weapon flux cost (as it was meant to be)
- Weapon renamed to Hel Pulser
- Damage/shot 50 -> 40
- Chargeup 0.33333 -> 0.2
- Engage range 4000 -> 2000
- Hel Spark
- HP 300 -> 250
- Removed swarmer
- PD beamers replaced with Hel Pulse
- Hel Lux
- Wing size 4 -> 3
- Hel Thunder
- Wing size 2 -> 3
- Hel Gaze
- Engage range 2000 -> 4000
- Hel Flash
- Adjusted AI behaviour
- Goll Overcharge Cannon
- Damage per pellet 35 -> 50
- Flux per pellet 55 -> 75
- Legio Rising
- Updated fleet composition with new Daemons
- Now has more Daemons when scaled up to higher FP
- Kodai
- New sprite
- Removed mining pods
- Armor 800 -> 900
- Mining Lance efficiency 1.3ish -> 1.0
- Nelson
- small missiles changed to composite
- built-ins of XIV variant changed from sabot to atropos tubes
Armor 1200 -> 1100
- System cooldown 5s -> 8s
- Balor/Tethra
- New sprites
- New VFX
- Skola
- New sprite
- Renki
- Small hardpoints energy -> synergy
- Kupferflug Regalia wing
- Increased wing size from 2 to 3
- OP 15 -> 18
- Bungalow
- New sprite
- Doominator
- Speed 40 -> 60
- Dissipation 500 -> 700
- No longer spawns in regular fleets
- Poltergeist
- Flux capacity 9000 -> 10000
- Ingress
- Should actually spawn more commonly now
- Blockhead (LP)
- System changed to Crusher Drive cause it's funnier
- Dominator (GH)
- Adjusted OP and shield upkeep to match base Dominator
- Exa Pico
- DP 10 -> 6
- Other minor sprite updates
- Daemon Core
- Moved high maintenance effect to Daemon Core Hullmod
- Fixed a major bug that caused enrage working in reverse
- This means they effectively had a permanent 25% time acceleration effect that decayed with ship HP
- It's supposed to work the other way round
- This is basically an effective 20% nerf to everything for all Daemons
- Added a flux-based speed boost to Daemon Core
- Partial compensation for bugfix
- Max buff at 0 flux
- No buff at 60% buff
- Should retain current Daemon agility on attack, but limit their ability to easily disengage
- Daemon ships
- Buffed shield efficiency by 0.1 across the board
- ie. 0.9 became 0.8 etc
- Increased armor values by around 100 each
- Hel Carapace
- Armor bonus for damage calculation is now a flat 200
- Regeneration is now disrupted for 2s after taking armor damage
- Hel Plating
- Armor bonus for damage calculation is now a flat 200
- Regeneration is now disrupted for 2s after taking armor damage
- Plating now reduces armor by 70%
- Increased armor regen to 5% per second
- Added S-mod effect: Reduces armor penalty but also regeneration rate
- Lucifron
- Added Fortress Inferna structure (Analogous to Lion's Guard HQ)
- Legio Infernalis faction
- Slightly increased daemon spawnrate in regular fleets
- Reworked relations
- No longer hostile to most factions
- Increased likelihood for negative diplomacy events
- Even further increased after Daemon upgrade
- This should lead to a hopefully less polarising Legio behaviour while retaining their general
hostile nature.
- Now goes hostile to player faction and player Commissioned faction on Daemon upgrade
- This will make them a lot more passive without Nex, admittedly, but the faction is designed for Nex, really
- Legio Nex start now starts you as a renegade
- Updated tahlan_settings file to clarify which toggles can be changed mid-campaign
- Updated Rubicon to spread out planets more
- Added fast Daemon spawns options
- Halves the number of conditions that need to be met for Daemons to spawn
- If you skip story, this will mean very quick Daemon spawns
- Added support for new IndEvo features
- Fixed a bunch of variants
- Fixed a bunch of wrong mount types
0.8.5
- Dun Scaith
- DP lowered from 55 to 50
- Hel Scaith
- DP lowered from 70 to 65
- Built-in Fray cannon has been replaced with Hel Razer
- System changed to Impes Infernalis
- Hel Vanguard
- System changed to Assault Burn
- Hel Centurion
- System changed to Hel Temporal Shell
- Hel Flash
- Top speed reduced from 190 to 170
- HP reduced from 500 to 400
- Nirvana
- Lowered armor from 1600 to 1400
- Daemon defenses reworked
- Now use regenerating armor
- Greatly reduced armor ratings
- Timeless Prototype
- Top speed increased from 40 to 55
- Aetnos
- Now fires a burst of two shots
- Made Hel Scaith less common
- Added new reward for Legio Rising
- Removed Scathach bounty and ship
- Made hard mode even harder
- Code improvements
- Added malware
- Improved Legio Tyranny tooltip
- Made Daemons stronger in autoresolve
- Added toggle for Daemons to config
- Added illustrations for Legio planets
0.8.4
- Various Daemon tweaks
- Hel Centurion system changed to fortress shield
- Hel Dominator system changed to canister flaks
- Small stat tweaks here and there
- Removed meme features from Daemon Core
- Added a 10% timeflow reduction in player fleet to Daemon Core
- Nelson (XIV) Hammer tubes changed to Sabot tubes
- This is mainly a lore-based change since built-in hammers don't really make sense on a XIV ship
0.8.3a
- Hotfix
0.8.3
- Added Legio Hard Mode
- Further tweaks to new content
- Fixed some Legio behaviours, I hopefully
- Removed Legio Siege feature
0.8.2
- Bees
- Bees?
- Yes, Bees
0.8.1
- Fine-tuning
0.8
- Armiger
- Reduced damage from 300 to 200
- Reduced flux/s accordingly
- Reduced time between salvos from 2.8s to 1.8s
- Reduced recoil per shot
- Efreet
- Reduced maximum spread
- Aetnos
- Slightly reduced maximum spread
- Reduced recoil per shot
- Nelson
- Reduced armor from 1300 to 1200
- Castigator (all variants)
- Reduced dissipation from 550 to 500
- Magaera
- Increased time between shots from 1s to 1.2s
- Gardion
- Increased chargeup from 0.2s to 0.4s
- Overall rate of Fire remains the same
- Gardas
- Increased chargeup from 0.3s to 0.5s
- Overall rate of fire remains the same
- Timeless Prototype
- Lowered DP from 75 to 60 cause some sissy had to winge about it
- Column (formerly Tower)
- Renamed due to name conflict with a dead mod
- Dual flaks swapped to single flaks
- XIV variant added (which gets the dual flaks)
- Balor
- Reduced refire time from 1s to 0.8s
- Tethra
- Reduced refire time from 0.5s to 0.4s
- Deathgaze
- Increased ammo regen from 0.18/s to 0.2/s
- Ryza / Mezoa
- Increased time between shots from 3s to 3.5s
- Nenparax Beamer
- Increased dps from 85 to 100
- Relparax Blaster
- Increased damage from 100 to 150
- Increased emp damage from 100 to 300
- Traumtänzer
- Armor reduced from 1200 to 900
- Shield efficiency reduced from 0.9 to 1.0
- Reduced flux dissipation from 1100 to 900
- Increased base value from 750.000 to 900.000
- Reduced flux capacity from 18000 to 16000
- PPT reduced from 720s to 600s
- Lowered DP from 70 to 60
- Nachtgesang
- Lowered DP from 50 to 45
- Nessie
- Increased armor from 1000 to 1100
- R-Type Phase Skimmer
- Added a 5% flux cost to use
- Project Silk
- Increased total damage to 3000
- Increased total emp damage to 3000
- Halved chargeup duration
- Project Taffeta
- Lowered range from 800 to 700
- Dun Scaith
- Armour increased from 1700 to 1800
- Updated Legion (GH) and other variants of vanilla ships to new vanilla stats
- Blocked a bunch of stuff from being available from that bloody dealer
- Reduced Legio Tyranny's buff to fleet size and spawn rate cause people are too weak
- Adjusted HVB level requirements for better compatibility with MagicBounts
- Will receive a proper conversion to the MagicBounty system at a later date
0.7.6
- Added Tower-class Heavy Cruiser
- Reduced fadeout time for Ryza and Mezoa since someone was bitching about it
- Fixed Nessie large mount being a turret
- Fixed Bento (LP) tech type
- Fixed spawning for Blockhead (LP)
- Eagle (P)
- Increased dissipation to 500
0.7.5c
- Fixed the Taffeta for good this time
- I swear to god if this crashes again...
- @SirHartley: I am the new crash fairy!
0.7.5b
- Fixed the Taffeta fix
- Flagellator
- Hitpoints increased from 4000 to 6000
- Reinfoced Bulkheads replaced with Rugged Construction
0.7.5
- Quick fix for 0.95.1a
- Castella
- Now has standard Damper Field
- Blockhead
- Now has standard Damper Field
- Wanna guess what Alex broke?
- Exactly, custom damper fields using vanilla AI
- Guess Castella and Blockhead are getting some buffs then
0.7.4
- Flagellator
- Insulated Engine Assembly has been replaced with Reinforced Bulkheads
- Reinforced Bulkheads added to Legio variant
- Hitpoints reduced from 4500 to 4000
- Nelson
- DP increased from 28 to 30
- Re-re-re-re-re-re-reworked the sprite (help)
- Kupferflug Regalia
- Fixed weapon groups so beam and torpedo can fire independently
- Hekaton
- Halved energy damage component of emp arcs from 200 to 100
- Some fixes
0.7.3
- Renamed Skybreak back to Skysplitter cause it sounds better
- Added Vesuvio Magcannon
- Reworked Nelson sprite again
- Changed the Ronka sprite to avoid some design overlap with Magellan weapons
- Balor Smartgun
- Lowered damage from 400 to 300
- Increased efficiency from 1.2 to 1.0
- Lowered refire delay from 1.3 to 1.0
- Tethra Smartgun
- Increased damage from 90 to 100
- Increased efficiency from 1.2 to 1.0
- Goll Overcharge Cannon
- Increased kinetic damage per shot from 10 to 30
- Set efficiency to 1.5
- Added arcing effect
0.7.2
- Vund Autoforge now restores 50% more ammo if the captain has missile specialisation
- Castigator (all variants)
- Reduced flux capacity from 14000 to 12000
- Reduced flux dissipation from 600 to 550
- Increased armor from 1300 to 1400
- Hitpoints increased from 8000 to 10000
- Nelson
- Reduced armor from 1400 to 1300
- Increased dissipation from 600 to 700
- Increased DP from 26 to 28
- Hitpoints reduced from 10000 to 9000
- Doominator
- Increased top speed from 30 to 40
0.7.1
- Added Nelson-class Assault Cruiser
- Plucked a memory leak or two, probably
- Skybreak
- Changed front medium turrets to energy
- Monitor (GH)
- System dissipation boost changed to small speed boost
- Prism-related
- Scathach no longer appears for sale at Prism
- Repulse can now appear for sale at Prism
- Nibelung
- Fixed Broadside mounts not properly applying OP discount to large weapons
- Increased OP of RG variant by 20
- New visuals for GH and Legio engines
- Added Mercenary companies for Nexerelin
0.7
- Added Skybreak-class Battlecruiser
- Izanami
- Sprite overhaul (with lovely assistance from Alfonzo)
- Redone mount layout
- Nibelung
- Reworked Parallel Targeting Core. Now boost small mount ranges only.
- Effect of HBI has been rolled into Broadside mounts. Now also affects large energies.
- Increased OP by 20 (It no longer comes with a free overall range increase hullmod)
- Shiva
- Increased dps from 600 to 800
- Lowered efficiency from about 0.8 to 0.9
- Kodai
- The angled side thrusters now act as system thrusters
- Scathach
- Lowered dissipation from 1200 to 1000
- Lowered armor from 1700 to 1500
- Increased system cooldown from 10s to 15s
- Timeless
- Lowered DP from 55 to 50
- Nameless
- Lowered DP from 25 to 15
- Did some cleanup
0.6a
- Poltergeist
- fixed missing description
- actually spawns properly now
- added missing hullmods
- Project Silk
- Doubled damage
- Yes
- Did nerf rate of fire
- a bit
- Darnus
- Increased DP from 10 to 13
- Blockhead
- Changed Damper Field to Heavy Damper Field
- Castigator
- UTPCs renamed to Thermal Blast Cannons
- Efficiency increased to 1.0
- Onslaught (GH)
- UTPCs renamed to Heavy Thermal Blast Cannons
- Efficiency increased to 0.8
- Enforcer (GH)
- Updated stats to new Enforcer stats
- Renamed Cobalt to Cordite due to name overlap
- Fixed Legio not getting their relations set properly
- Fixed Castigator (LI) still having old shield stats
- Fixed Doominator phase cloak still causing overloads
- Adjusted values of some blueprint packages
0.6
- Various bugfixes
- Further 0.95a compatibility adjustments
- Rosenritter quest now scales with how deep into the tech tree you are
- Custom phase cloaks now properly account for elite phase mastery
- Fixed various other shit
- Lowered number of preplaced derelicts
- Reduced recovery chance of preplaced derelicts (can still recover with story points)
- Aetnos damage per shot lowered to 220, RoF increased accordingly
- Various sprite touchups
- Added Cinderblade
- Added Poltergeist-class phase missile cruiser
- Scoralis
- Lowered torpedo range from 1200 to 1000
- Styrix
- Improved efficiency to 1.2
- Korikaze
- Removed automated ship hullmod
- Nibelung
- Improved shield efficiency to 1.0
- Bronco
- Improved shield efficeincy to 1.0
- Castigators
- Improved shield efficeincy to 1.0
- Doominator
- DP lowered from 30 to 25
- Was rather overcosted tbh
- Removed Edengate (sort of)
- Will be removed fully down the line
- Replaced by Cinderblade
- Removed Kaivalya
- Didn't really fit the other lostech hulls visually
- Also too similar to the Karma overall
- Karma system changed to Spatial Shift
- Removed Higanbana
0.5a
- Bugfixes
0.5
- Initial 0.95a compatibility
- Porphyrion
- Now counts as an energy weapon for stat modifiers
- LosTech weapons
- Now hybrid mount type
- Still count as old weapon types for stat modifiers
0.4.2
- Metallican hulls
- Added a 200su range increase for energy weapons
- Energy weapons now give double benefit from the "machine spirit" effect compared to ballistics
- This should make it more viable to actually take advantage of the hybrid mounts on these ships
- Castigator (XIV)
- Changed TPC efficiency to 0.6 to align with upcoming vanilla balance changes
- Ryza, Mezoa
- Improved projectile visuals
- Magaera
- Lowered efficiency from 1.1 to 1.3
- Increased range from 900 to 1100
- Gardion
- Increased dps to 100
- Gardas
- Increased dps to 200
- Styrix
- Changed onHit effect damage from HE to Energy
- Scoralis
- Removed EMP arcing from torps
- Lowered top speed from 140 to 120
- Increased hp from 400 to 600
- Increased armor from 40 to 50
- Removed shields
- Lowered torpedo hp from 300 to 250
0.4.1
- Added Ryza-type Plasma Cannon
- Added Mezoa-type Plasma Gun
- Overhauled Metallican hulls
- Added some additional Silberblut Regalia variants
- Conand overhaul
- Now high velocity with some emp damage
- Updated sprite
- Scoralis
- Lowered hp from 500 to 400
- Lowered shield hp from 500 to 400
- Lowered armor from 50 to 40
- Lowered energy bonus damage on torpedoes from 400 to 300
- Breaker
- Fixed flux efficiency to intended 1.1
- Skola
- Increased burn level from 9 to 11
- Regalia
- Reduced the maintenance penalty of not having a gantry from 3x to 2x
- Updated all scripted damage effects to properly scale with damage-increasing effects like skills or ship systems
0.4
- Added Providence-class Battlecruiser
- Added Throne-class Cruiser
- Added Blockhead-class Cruiser
- Added Breaker Rotary Cannon
- Added Aetnos Strike Cannon
- Hüter
- Reduced refire delay to 0.25
- Reduced damage to 50 frag
- Reduced projectile velocity
- Tweaked homing properties slightly
- Eradicator
- Now targets frigates
- Nirvana
- Improved system AI
- Fixed passive vent effect bugs
- Armiger
- Increased recoil
- Lowered turn rate
- Efreet
- Lowered turn rate
- Titanomachy
- Lowered turn rate
- Conand
- Efficiency reduced from 0.9 to 1.0
- Eisenflug
- Lowered damage per shot of arm weapons from 75 to 60
- Scathach
- DP increased from 60 to 80
- Edengate
- DP increased from 35 to 40
- Higanbana
- DP increased from 50 to 60
- Nibelung
- Increased armor from 1500 to 1600
- Hresvelgr X
- DP increased from 45 to 55
0.3.17
Additions:
- New Rosenritter fighter
Changes:
- Castella (LP)
- Completely reworked
- New sprite
- Fighter bays removed
- upsized two forward smalls to mediums
- Increased speed and durability
- Castella (LI)
- DP increased from 40 to 45
- Castigator (all variants)
- DP increased from 28 to 30
- Shield upkeep increased from 0.3 to 0.4
- Top Speed reduced from 60 to 50
- LosTech hulls
- Lowered armor values across the board
- Tweaked parameters of passive effects
- Bento (LP)
- System changed to Crusher Drive
Fixes:
- Various beams now properly pierce missiles and such
0.3.16
Additions:
- New hidden things
- Darnus-class experimental frigate
Changes:
- Silberherz Hullmod
- Reduced stat penalty for lack of level 10 officer to 15%
- Added shield efficiency to affected stats
- Added additional buffs for officers with Level 3 Gunnery Implants
- Silberblut Regalia
- Reduced range of some arm weapons
- Crusher Drive
- Reduced mass multiplier to reduce ramming damage somewhat
- Reduced damage resistance
- Increased cooldown from 10s to 15s
- Exa Pico
- Reduced DP from 15 to 10
- Sturmkanone Mk.3
- Removed EMP damage
- Sturmkanone Mk.2
- Increased flux per shot from 300 to 360 (1.0 -> 1.2 efficiency)
- Removed EMP damage
- Hagelsturm
- Reduced range to 800
- Yosei
- DP reduced to 8
- Renki
- Shipsystem changed to missile autoforge
- DP reduced to 8
- Castella (P)
- Fray Cannon range increased from 1000 to 1200
- Timeless/Nameless
- Shield changed to front shield with limited coverage
- Reduced dissipation
0.3.15a
Crash hotfix
0.3.15
Additions:
- Added hint for Traumtänzer location to the end of Halbmond blueprint extraction quest
- Added Strahlblick medium burst beam
- Added Strahlhammer large burst beam
- Added Hagelsturm large ballistic weapon
- Added Mondlicht cruiser
- Added Crusher Drive ship system
- Replaces Assault burn on Flagellator variants and Castella (LP)
- Added the Peppa (Parallel Energized Particle Pulse Array), a large energy weapon
Changes:
- Legio Siege feature now defaults to disabled as there seem to be some bugs still with stations not despawning when defeated
- Lifeless ship spawns can now be enabled and disabled mid-campaign
- Castella and Castella (LI) ship system changed to heavy damper field
- Buffed Legio Smartguns: Better tracking, dps and projectile velocity
- Legio Siege Bases no longer have the Legio Tyranny condition
- Should fix absurd siege fleet sizes
- Legio Tyranny renamed to Legio Entrenchment
- Weapon Stabilization
- Removed top speed reduction
- Increased projectile speed bonus from 25% to 50%
- Added 50% recoil reduction
- Glanzwurf Regalia
- Removed High Maintenance
- Kfg.A: Weapon range reduced from 800 to 700
- Kfg.B: newly added support/escort variant
- Silberblut Regalia
- Removed High Maintenance
- Kfg.A: Ship system changed to R-type Phase Skimmer (shorter range, faster cycle rate, more charges)
- Kfg.C: Missile arm replaced with beam arm
- Kfg.D: new variant with missile and pulse blaster arm
- Halbmond
- Added High Maintenance
- Nachtgesang
- Top speed increased to 60
- Traumtänzer
- Added High Maintenance
- Top speed increased to 60
- Large mounts changed to universal
- Added Artillery Interface hullmod
- Increased dissipation to 1100
- Reduced OP by 20
- DP increased from 50 to 60
- System changed to R-type Phase Skimmer
- Castigator Variants (Standard, GH, Legio)
- Armor increased from 1200 to 1300
- Shield efficiency reduced from 1.0 to 1.1
- Shield upkeep reduced from 0.4 to 0.3
- DP increased from 26 to 28
- Castigator LI large mount reverted to hybrid
- Hresvelgr (RG)
- Reworked into a battlecarrier conversion with two additional large mounts and 2 less bays
- Added Kassadari Claim condition to Atanor and Heridal in the Lethia system
- Reduces Accessibility by 50%
- Lowers growth rate based on market size
- Conand efficiency reduced from 0.8 to 0.9
- Timeless
- Removed damage boost from ship system
- Shield efficiency reduced to 0.8
- Reduced dissipation from 1400 to 1200
- Timeless Prototype
- Shielf efficiency reduced to 0.9
- PPT reduced to 600s
- Reduced dissipation from 1200 to 1000
- Reduced overall moblity
- Nameless
- Shield efficiency reduced to 0.8
- Songbird
- Increased health and armour of built-in drones
- Increased shield efficiency from 1.0 to 0.9
- Nibelung
- Medium turret arcs adjusted to no longer have frontal convergence
- You can thank the people making silly frontal builds for that
- Seeded Derelicts are no longer guaranteed recoveries
- Armiger
- Damage per shot reduced from 400 to 300
- Fire rate boosted to compensate
- Anumis
- Damage per shot increased from 400 to 500
- Fire rate adjusted to compensate
0.3.14d
Additions:
- Added Kriegsmesser Torpedo Launcher
- Added Dolch MRM Launcher
Changes:
- Further tweaks to Legio Siege fleet sizes
- Legio bases should now properly time out eventually
- Buffed Gigantomachy (Numistri built-in) damage
Fixes:
- Fixed Vund-pattern Autoforge being nonfunctional on some ships
- Fixed Adlerauge Array not affecting Regalia with the Silberherz Subcore hullmod
- Fixed hidden derelicts not always spawning properly
- Fixed Traumtänzer being included in the Nachtgesang BP package
0.3.14c
Additions:
- Added a configuration file named "tahlan_settings.ini" allowing users to disable various mod features:
- Lethia
- Legio Infernalis
- Legio Siege events
Changes:
- Reduced number of patrol fleets spawned by Legio siege bases
- Reduced the defense multiplier of Legio Tyranny from 3 to 2
Fixes:
- Dorn blueprint can no longer drop randomly
- Dorn blueprint value set to something more reasonable
- Fixed a crash related to Legio Siege events
0.3.14b
Additions:
- Added Glanzwurf Regalia
Changes:
- Nerfed Gardas and Gardion
- Reduced per-shot damage
- Lowered efficiency
- Increased rate of fire
- Adlerauge hullmod changed
- No longer increases damage
- Grants a flat 100su range buff now
- Also slightly buffs projectile velocities now
- Weapon Stabilization range buff is now a flat 200su, percentage buffs/debuffs changed to 25%
- Sturmkanone (all variants) projectile velocity reduced, efficiency dropped to 1.0
- Halbmond changes:
- Added a 4th fighter bay
- OP increased slightly
- Improved shield stats
- System changed to targeting feed
- Large mount arcs improved slightly
- Updated HVB fleets with more fun ships
- Silberblut Regalia changes:
- Reduced armour by 100
- Reduced top speed by 10
- Ristreza variants dissipation reduced by 100
- Castigator variants:
- Reduced Dissipation by 50
- Reduced Armor by 50
- Increased armor of Fragmenta drones from 20 to 50
Fixes:
- Fixed Legio Siege bases not despawning when defeated in combat
0.3.14a
Hotfixes:
- Typos
- Some blueprints missing from a certain BP package
- More typos
- other small stuff that doesn't really matter
0.3.14
Additions:
- Songbird-class experimental dronecarrier
- Amboss Heavy Autocannon
- Legio Infernalis system siege event
- Added new secrets
Changes:
- Reduced health of all fountain-type missiles
- Reduced speed of all fountain-type missiles
- Updated some visuals
- Ronka
- Efficiency reduced to 1.1f/damage