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nataliapc committed Nov 18, 2019
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12 changes: 6 additions & 6 deletions README.md
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This project is a **DAAD** interpreter created from scratch for **MSX2**/**MSX2+** systems and using the graphical capabilities of this machines.

**DAAD** is a multi-machine and multi-graphics adventure writer, enabling you to target a broad range of 8-bit and 16-bit systems.

**DAAD** is a multi-machine and multi-graphics adventure writer, enabling you to target a broad range of 8-bit and 16-bit systems.
You can see the classic interpreters [here](https://github.com/daad-adventure-writer/daad).

**MSX2DAAD** is also compatible with [Maluva DAAD extension](https://github.com/Utodev/MALUVA) emulating his new functionalities to the classic interpreters like:
**MSX2DAAD** is also compatible with [DRC](https://github.com/Utodev/DRC) compiler, and [Maluva DAAD extension](https://github.com/Utodev/MALUVA) emulating his new functionalities to the classic interpreters:

- Load bitmap images from disk.
- Load/Save your gameplay from/to disk.
- Use of external texts in a disk file providing 64kb of additional compressed texts and leaving free *RAM* memory for your adventure.
- XPICTURE: Load bitmap images from disk.
- XLOAD/XSAVE: To load/save your gameplay from/to disk.
- XMES: Use of external texts in a disk file, providing 64kb of additional compressed texts and leaving more free *RAM* memory to create your adventure.
- XPLAY: Play music using a simplified [MML](https://en.wikipedia.org/wiki/Music_Macro_Language) string, the same format of PLAY instruction from MSX1 Basic.

![](https://www.eslamejor.com/img/msx2daad_sample.png)

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2 changes: 1 addition & 1 deletion include/daad_platform_msx2.h
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// Values to customize the MSX2 program

#ifndef VERSION
#define VERSION 1.1
#define VERSION 1.2
#endif
#ifndef SCREEN
#define SCREEN 8 // Screen 5/6/7/8/12
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