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Square.cpp
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#include "Square.h"
// ctor
Square::Square() : Shape()
{
body[0].setPoint(X_SQ, Y_SQ, true, getSerialObj());
body[1].setPoint(X_SQ + 1, Y_SQ, true, getSerialObj());
body[2].setPoint(X_SQ, Y_SQ + 1, true, getSerialObj());
body[3].setPoint(X_SQ + 1, Y_SQ + 1, true, getSerialObj());
}
// move
bool Square::move(Board & boardGame, char keyPressed)
{
bool flag = true;
switch (keyPressed)
{
case eKEYS::DEFAULT:
for (int i = 2; i < 4; i++)
{
if (boardGame.isValid(body[i].getx(), body[i].gety() + 1) == false)
{
while (boardGame.cleanLines(body[i].gety() + 1))
{
boardGame.updateBoard();
}
return false;
}
}
for (int i = 0; i < 2; i++)
boardGame.turnOffPoint(body[i].getx(), body[i].gety());
for (int i = 2; i < 4; i++)
boardGame.turnOnPoint(body[i].getx(), body[i].gety() + 1, getSerialObj());
updateShape(keyPressed);
break;
case eKEYS::LEFT:
if (boardGame.isValid(body[0].getx() - 1, body[0].gety()) &&
boardGame.isValid(body[2].getx() - 1, body[2].gety()))
{
// TURN OFF
boardGame.turnOffPoint(body[1].getx(), body[1].gety());
boardGame.turnOffPoint(body[3].getx(), body[3].gety());
// TURN ON
boardGame.turnOnPoint(body[0].getx() - 1, body[0].gety(), getSerialObj());
boardGame.turnOnPoint(body[2].getx() - 1, body[2].gety(), getSerialObj());
updateShape(keyPressed);
}
break;
case eKEYS::RIGHT:
if (boardGame.isValid(body[1].getx() + 1, body[1].gety()) &&
boardGame.isValid(body[3].getx() + 1, body[3].gety()))
{
// TURN OFF
boardGame.turnOffPoint(body[0].getx(), body[0].gety());
boardGame.turnOffPoint(body[2].getx(), body[2].gety());
// TURN ON
boardGame.turnOnPoint(body[1].getx() + 1, body[1].gety(), getSerialObj());
boardGame.turnOnPoint(body[3].getx() + 1, body[3].gety(), getSerialObj());
updateShape(keyPressed);
}
break;
case eKEYS::HARD_DOWN:
while (true)
{
if (!(move(boardGame, DEFAULT)))
break;
boardGame.updateScoreBoard(2); // hard_drop x2 Distance
}
break;
}
return true;
}