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Queue.h
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#ifndef QUEUE_H
#define QUEUE_H
#include <algorithm>
#include <memory>
#include <iostream>
template <class Item>
class QueueIterator;
template <class Item>
class IteratorPtr;
template <class Item>
class Queue {
public:
Queue();
Queue(int);
Queue(const std::initializer_list<Item>&);
Queue(const Queue<Item>&);
Queue(Queue<Item>&&) noexcept;
~Queue();
Queue& operator=(const Queue<Item>&);
Queue& operator=(Queue<Item>&&) noexcept;
template <class Item>
friend std::ostream& operator<<(std::ostream&, const Queue<Item>&);
template <class Item>
friend std::istream& operator>>(std::istream&, Queue<Item>&);
template <class Item>
friend Queue<Item>& operator+=(Queue<Item>&, const Queue<Item>&);
template <class Item>
friend Queue<Item> operator+(const Queue<Item>&, const Queue<Item>&);
bool operator==(const Queue<Item>&);
bool operator!=(const Queue<Item>&);
bool isEmpty() const;
int Size() const;
void Clear();
Item Front();
Item Back();
void enQueue(Item);
void deQueue();
void Swap(Queue<Item>&);
void addAll(int);
QueueIterator<Item>* CreateIterator() const;
friend class QueueIterator<Item>;
private:
Item* array_;
int length_ = 1;
int amount_of_elements_ = 0;
int first_index_ = 0;
int last_index_ = -1;
};
template <class Item>
Queue<Item>::Queue() : array_(new Item[1]) {}
template <class Item>
Queue<Item>::Queue(int size) : length_(size), array_(new Item[size]) {}
template <class Item>
Queue<Item>::Queue(const Queue<Item>& queue)
: array_(new Item[queue.length_]),
length_(queue.length_),
amount_of_elements_(queue.amount_of_elements_),
first_index_(queue.first_index_),
last_index_(queue.last_index_) {
std::uninitialized_copy(queue.array_, queue.array_ + queue.length_, array_);
std::cout << "\nCopy\n";
}
template <class Item>
Queue<Item>::Queue(Queue&& queue) noexcept
: array_(nullptr),
length_(0),
amount_of_elements_(0),
first_index_(0),
last_index_(-1) {
Swap(queue);
std::cout << "\nMove\n";
}
template <class Item>
Queue<Item>& Queue<Item>::operator=(const Queue<Item>& queue) {
Queue<Item> q{queue};
Swap(q);
std::cout << "\nCopy\n";
return *this;
}
template <class Item>
Queue<Item>& Queue<Item>::operator=(Queue<Item>&& queue) noexcept {
Swap(queue);
std::cout << "\nMove\n";
return *this;
}
template <class Item>
Queue<Item>::Queue(const std::initializer_list<Item>& list)
: Queue(list.size()) {
for (const auto& el : list) {
enQueue(el);
}
std::cout << "\nInitializerList\n";
}
template <class Item>
Queue<Item>::~Queue() {
delete[] array_;
}
template <class Item>
void Queue<Item>::enQueue(Item new_element) {
if (amount_of_elements_ == length_) {
addAll(2 * length_);
}
last_index_ = (last_index_ + 1) % length_;
array_[last_index_] = new_element;
++amount_of_elements_;
}
template <class Item>
void Queue<Item>::deQueue() {
if (!isEmpty()) {
if (amount_of_elements_ == length_ / 4) {
addAll(length_ / 2);
}
first_index_ = (first_index_ + 1) % length_;
--amount_of_elements_;
}
}
template <class Item>
void Queue<Item>::addAll(int amount) {
Item* tmp = new Item[amount];
size_t q = 0;
if (last_index_ >= first_index_) {
for (size_t i = first_index_; i <= last_index_; ++i) {
tmp[q] = array_[i];
++q;
}
} else if (!isEmpty()) {
for (size_t i = first_index_; i < length_; i++) {
tmp[q] = array_[i];
++q;
}
for (size_t i = 0; i <= last_index_; ++i) {
tmp[q] = array_[i];
++q;
}
}
length_ = amount;
first_index_ = 0;
last_index_ = amount_of_elements_ - 1;
delete[] array_;
array_ = tmp;
}
template <class Item>
bool Queue<Item>::isEmpty() const {
return amount_of_elements_ == 0;
}
template <class Item>
int Queue<Item>::Size() const {
return amount_of_elements_;
}
template <class Item>
Item Queue<Item>::Front() {
if (!isEmpty()) {
return array_[first_index_];
}
}
template <class Item>
Item Queue<Item>::Back() {
if (!isEmpty()) {
return array_[last_index_];
}
}
template <class Item>
void Queue<Item>::Clear() {
while (amount_of_elements_ != 0) {
deQueue();
}
first_index_ = 0;
last_index_ = -1;
}
template <class Item>
std::ostream& operator<<(std::ostream& out, const Queue<Item>& queue) {
if (queue.last_index_ >= queue.first_index_) {
for (size_t i = queue.first_index_; i <= queue.last_index_; ++i) {
out << queue.array_[i] << " ";
}
} else if (!queue.isEmpty()) {
for (size_t i = queue.first_index_; i < queue.length_; ++i) {
out << queue.array_[i] << " ";
}
for (size_t i = 0; i <= queue.last_index_; ++i) {
out << queue.array_[i] << " ";
}
}
out << '\n';
return out;
}
template <class Item>
std::istream& operator>>(std::istream& in, Queue<Item>& queue) {
size_t size;
in >> size;
for (size_t i = 0; i < size; ++i) {
Item new_element;
in >> new_element;
queue.enQueue(new_element);
}
return in;
}
template <class Item>
Queue<Item>& operator+=(Queue<Item>& first, const Queue<Item>& second) {
if (second.last_index_ >= second.first_index_) {
for (size_t i = second.first_index_; i <= second.last_index_; ++i) {
first.enQueue(second.array_[i]);
}
} else if (!second.isEmpty()) {
for (size_t i = second.first_index_; i < second.length_; i++) {
first.enQueue(second.array_[i]);
}
for (size_t i = 0; i <= second.last_index_; ++i) {
first.enQueue(second.array_[i]);
}
}
return first;
}
template <class Item>
QueueIterator<Item>* Queue<Item>::CreateIterator() const {
return new QueueIterator<Item>(this);
}
template <class Item>
bool Queue<Item>::operator==(const Queue<Item>& second) {
if (amount_of_elements_ != second.amount_of_elements_) {
return false;
}
IteratorPtr<Item> it(CreateIterator());
IteratorPtr<Item> it1(second.CreateIterator());
for (it->First(), it1->First(); !it->IsDone(); it->Next(), it1->Next()) {
if (it->CurrentItem() != it1->CurrentItem()) {
return false;
}
}
return true;
}
template <class Item>
bool Queue<Item>::operator!=(const Queue<Item>& second) {
return !(this == second);
}
template <class Item>
Queue<Item> operator+(const Queue<Item>& first, const Queue<Item>& second) {
Queue<Item> result = first;
result += second;
return result;
}
template <class Item>
void Queue<Item>::Swap(Queue<Item>& q) {
std::swap(array_, q.array_);
std::swap(length_, q.length_);
std::swap(amount_of_elements_, q.amount_of_elements_);
std::swap(first_index_, q.first_index_);
std::swap(last_index_, q.last_index_);
}
#endif // QUEUE_H