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Util.hx
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//import js.html.WindowClient;
// roguelike
enum abstract DirtPathRL (Int) to Int {
var Top = 153;
var Middle = 185;
var Bottom = 182;
}
// tinydungeon
enum abstract CharacterTD (Int) to Int {
var Wizard = 84;
var VillagerOne = 85;
var VillagerTwo = 86;
}
/*
var tileMap = {
bottom: 153,
right: 154,
rightLeft: 155,
left: 155,
}
153-160
182-189
*/
function roguelikeTiles() {
var tileImage = hxd.Res.roguelikeDungeon_transparent.toTile();
var tw: Int = 16;
var th: Int = 16;
var margin: Int = 1;
var tiHeight: Int = Std.int(tileImage.height);
var tiWidth: Int = Std.int(tileImage.width);
return [
for (y in 0 ... Std.int((tiHeight + margin) / (th + margin)))
for (x in 0 ... Std.int((tiWidth + margin) / (tw + margin)))
tileImage.sub(x * (tw + margin), y * (th + margin), tw, th)
];
}
function tinydungeonTiles() {
var tileImage = hxd.Res.tinydungeon.toTile();
var tw: Int = 16;
var th: Int = 16;
var margin: Int = 1;
return [
for (y in 0 ... Std.int((tileImage.height + margin) / (th + margin)))
for (x in 0 ... Std.int((tileImage.width + margin) / (tw + margin)))
tileImage.sub(x * (tw + margin), y * (th + margin), tw, th)
];
}
function toSprite(tile, x = 0, y = 0): h2d.Bitmap {
var sprite = new h2d.Bitmap(tile);
sprite.x = x;
sprite.y = y;
sprite.scaleX = 1;
sprite.scaleY = 1;
return sprite;
}