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Window.pde
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class Window {
PImage windowImg;
Window() {
windowImg = loadImage("window.jpg");
}
void drawWindow() {
int w = windowImg.width;
int h = windowImg.height;
pushMatrix();
translate(0, 0, WINDOW_DISTANCE);
getWindows(1, w, h);
getWindows(-1, w, h);
popMatrix();
pushMatrix();
translate(0, 0, -WINDOW_DISTANCE);
getWindows(1, w, h);
getWindows(-1, w, h);
popMatrix();
}
void getWindows(int dir, int w, int h)
{
beginShape(QUADS);
texture(windowImg);
float halfWall = -HOUSE_HEIGHT / 2;
vertex(HOUSE_WIDTH * dir + 0.001, halfWall - WINDOW_SIZE, WINDOW_SIZE, 0, 0);
vertex(HOUSE_WIDTH * dir + 0.001, halfWall - WINDOW_SIZE, -WINDOW_SIZE, w, 0);
vertex(HOUSE_WIDTH * dir + 0.001, halfWall + WINDOW_SIZE, -WINDOW_SIZE, w, h);
vertex(HOUSE_WIDTH * dir + 0.001, halfWall + WINDOW_SIZE, WINDOW_SIZE, 0, h);
vertex(HOUSE_WIDTH * dir - 0.001, halfWall - WINDOW_SIZE, WINDOW_SIZE, 0, 0);
vertex(HOUSE_WIDTH * dir - 0.001, halfWall - WINDOW_SIZE, -WINDOW_SIZE, w, 0);
vertex(HOUSE_WIDTH * dir - 0.001, halfWall + WINDOW_SIZE, -WINDOW_SIZE, w, h);
vertex(HOUSE_WIDTH * dir - 0.001, halfWall + WINDOW_SIZE, WINDOW_SIZE, 0, h);
endShape();
}
}