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Dynamics popup refinements (lower-priority) #26019

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avvvvve opened this issue Jan 8, 2025 · 1 comment
Open

Dynamics popup refinements (lower-priority) #26019

avvvvve opened this issue Jan 8, 2025 · 1 comment
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P3 Priority: Low Pre-release feature issue This pertains to a new feature and should be addressed prior to release UI Visual issues affecting the UI (not notation) UX/interaction

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@avvvvve
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avvvvve commented Jan 8, 2025

Refinements to #24125

See issues 4, 5, 7, 8, and 9 from my comment here (pasted below, but there's some discussion at the link)


  1. If I click on the dynamic again after selecting it, the popup should be dismissed. Clicking it again should open it again. See the sound flag popup for an example of how this is already implemented. Example of why you'd want this: the popup is dismissed when scrolled (expected behavior), but you have to deselect and reselect the dynamic if you want to see the popup again.
sound_flag_dismiss.mov
  1. When I click a dynamic in the score that isn't on the first page of the popup, it should call up the page it's on.
    Current behavior (the first page shows up every time):
    image
    Expected behavior:
    image

  2. When clicking the left arrow to cycle through pages, the rightmost dynamic in the popup has the darker hover state, but it shouldn't

dyn_pop_left_hover.mov

(Video for both 8 and 9 below)

  1. Fixed by Dynamics popup: change existing hairpin instead of creating new one #26777 If a dynamic is selected that is immediately followed by a crescendo/decrescendo that is snapped to the dynamic, using the cresc/dec buttons in the popup currently add additional hairpin objects. Perhaps they should replace the existing one when clicked (or do nothing if a crescendo exists and a crescendo is clicked).

  2. The popup shifts around a little bit when different dynamics are selected. It would be nice if the popup remained in the same place while clicking different dynamics. The position could then update the next time the popup is opened.

dyn_pop_cresc_jiggle.mov
@avvvvve avvvvve added P2 Priority: Medium UI Visual issues affecting the UI (not notation) UX/interaction labels Jan 8, 2025
@avvvvve avvvvve moved this to To do in MuseScore Studio 4.5 Jan 8, 2025
@bkunda bkunda added the Pre-release feature issue This pertains to a new feature and should be addressed prior to release label Jan 20, 2025
@bkunda
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bkunda commented Feb 24, 2025

Of all the issues outlined above, I'd say 8 is the only one worthy of a P2.

Otherwise the rest would be P3.

cbjeukendrup added a commit to cbjeukendrup/MuseScore that referenced this issue Feb 26, 2025
@cbjeukendrup cbjeukendrup added P3 Priority: Low and removed P2 Priority: Medium labels Feb 26, 2025
cbjeukendrup added a commit to cbjeukendrup/MuseScore that referenced this issue Feb 27, 2025
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Labels
P3 Priority: Low Pre-release feature issue This pertains to a new feature and should be addressed prior to release UI Visual issues affecting the UI (not notation) UX/interaction
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Status: To do
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