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MIT License | ||
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Copyright (c) 2025 Airi Maintainers | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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import type { Mineflayer } from '../libs/mineflayer/core' | ||
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import { useLogg } from '@guiiai/logg' | ||
import EventEmitter from 'eventemitter3' | ||
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// Types and interfaces | ||
type ActionFn = (...args: any[]) => void | ||
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interface ActionResult { | ||
success: boolean | ||
message: string | null | ||
timedout: boolean | ||
} | ||
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interface QueuedAction { | ||
label: string | ||
fn: ActionFn | ||
timeout: number | ||
resume: boolean | ||
resolve: (result: ActionResult) => void | ||
reject: (error: Error) => void | ||
} | ||
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export class ActionManager extends EventEmitter { | ||
private state = { | ||
executing: false, | ||
currentActionLabel: '', | ||
currentActionFn: undefined as ActionFn | undefined, | ||
timedout: false, | ||
resume: { | ||
func: undefined as ActionFn | undefined, | ||
name: undefined as string | undefined, | ||
}, | ||
} | ||
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// Action queue to store pending actions | ||
private actionQueue: QueuedAction[] = [] | ||
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private logger = useLogg('ActionManager').useGlobalConfig() | ||
private mineflayer: Mineflayer | ||
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constructor(mineflayer: Mineflayer) { | ||
super() | ||
this.mineflayer = mineflayer | ||
} | ||
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public async resumeAction(actionLabel: string, actionFn: ActionFn, timeout: number): Promise<ActionResult> { | ||
return this.queueAction({ | ||
label: actionLabel, | ||
fn: actionFn, | ||
timeout, | ||
resume: true, | ||
}) | ||
} | ||
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public async runAction( | ||
actionLabel: string, | ||
actionFn: ActionFn, | ||
options: { timeout: number, resume: boolean } = { timeout: 10, resume: false }, | ||
): Promise<ActionResult> { | ||
return this.queueAction({ | ||
label: actionLabel, | ||
fn: actionFn, | ||
timeout: options.timeout, | ||
resume: options.resume, | ||
}) | ||
} | ||
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public async stop(): Promise<void> { | ||
this.mineflayer.emit('interrupt') | ||
// Clear the action queue when stopping | ||
this.actionQueue = [] | ||
} | ||
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public cancelResume(): void { | ||
this.state.resume.func = undefined | ||
this.state.resume.name = undefined | ||
} | ||
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private async queueAction(action: Omit<QueuedAction, 'resolve' | 'reject'>): Promise<ActionResult> { | ||
return new Promise((resolve, reject) => { | ||
this.actionQueue.push({ | ||
...action, | ||
resolve, | ||
reject, | ||
}) | ||
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if (!this.state.executing) { | ||
this.processQueue().catch(reject) | ||
} | ||
}) | ||
} | ||
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private async processQueue(): Promise<ActionResult> { | ||
while (this.actionQueue.length > 0) { | ||
const action = this.actionQueue[0] | ||
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try { | ||
const result = action.resume | ||
? await this.executeResume(action.label, action.fn, action.timeout) | ||
: await this.executeAction(action.label, action.fn, action.timeout) | ||
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this.actionQueue.shift()?.resolve(result) | ||
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if (!result.success) { | ||
this.actionQueue.forEach(pendingAction => | ||
pendingAction.reject(new Error('Queue cleared due to action failure')), | ||
) | ||
this.actionQueue = [] | ||
return result | ||
} | ||
} | ||
catch (error) { | ||
this.actionQueue.shift()?.reject(error as Error) | ||
this.actionQueue.forEach(pendingAction => | ||
pendingAction.reject(new Error('Queue cleared due to error')), | ||
) | ||
this.actionQueue = [] | ||
throw error | ||
} | ||
} | ||
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return { success: true, message: 'success', timedout: false } | ||
} | ||
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private async executeResume(actionLabel?: string, actionFn?: ActionFn, timeout = 10): Promise<ActionResult> { | ||
const isNewResume = actionFn != null | ||
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if (isNewResume) { | ||
if (!actionLabel) { | ||
throw new Error('actionLabel is required for new resume') | ||
} | ||
this.state.resume.func = actionFn | ||
this.state.resume.name = actionLabel | ||
} | ||
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const canExecute = this.state.resume.func != null && isNewResume | ||
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if (!canExecute) { | ||
return { success: false, message: null, timedout: false } | ||
} | ||
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this.state.currentActionLabel = this.state.resume.name || '' | ||
const result = await this.executeAction(this.state.resume.name || '', this.state.resume.func, timeout) | ||
this.state.currentActionLabel = '' | ||
return result | ||
} | ||
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private async executeAction(actionLabel: string, actionFn?: ActionFn, timeout = 10): Promise<ActionResult> { | ||
let timeoutHandle: NodeJS.Timeout | undefined | ||
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try { | ||
this.logger.log('executing action...\n') | ||
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if (this.state.executing) { | ||
this.logger.log(`action "${actionLabel}" trying to interrupt current action "${this.state.currentActionLabel}"`) | ||
} | ||
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await this.stop() | ||
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// Set execution state | ||
this.state.executing = true | ||
this.state.currentActionLabel = actionLabel | ||
this.state.currentActionFn = actionFn | ||
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if (timeout > 0) { | ||
timeoutHandle = this.startTimeout(timeout) | ||
} | ||
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await actionFn?.() | ||
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// Reset state after successful execution | ||
this.resetExecutionState(timeoutHandle) | ||
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return { success: true, message: 'success', timedout: false } | ||
} | ||
catch (err) { | ||
this.resetExecutionState(timeoutHandle) | ||
this.cancelResume() | ||
this.logger.withError(err).error('Code execution triggered catch') | ||
await this.stop() | ||
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return { success: false, message: 'failed', timedout: false } | ||
} | ||
} | ||
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private resetExecutionState(timeoutHandle?: NodeJS.Timeout): void { | ||
this.state.executing = false | ||
this.state.currentActionLabel = '' | ||
this.state.currentActionFn = undefined | ||
if (timeoutHandle) | ||
clearTimeout(timeoutHandle) | ||
} | ||
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private startTimeout(timeoutMins = 10): NodeJS.Timeout { | ||
return setTimeout(async () => { | ||
this.logger.warn(`Code execution timed out after ${timeoutMins} minutes. Attempting force stop.`) | ||
this.state.timedout = true | ||
this.emit('timeout', `Code execution timed out after ${timeoutMins} minutes. Attempting force stop.`) | ||
await this.stop() | ||
}, timeoutMins * 60 * 1000) | ||
} | ||
} |
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