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testvbe.h
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#ifndef __H_TESTVBE
#define __H_TESTVBE
#define VBE_MODE_VGACOMPAT 0x20
#define VBE_MODE_COLOR 0x08
#define VBE_MODE_SUPPORTEDHW 0x01
#define VBE_MODE_GRAPHICS 0x10
#define VBE_MODE_LFB 0x80
#define VBE_MODE_MASK (VBE_MODE_COLOR | VBE_MODE_SUPPORTEDHW | \
VBE_MODE_GRAPHICS | VBE_MODE_LFB)
/* VBE Mode Info Block */
struct vbe_mode_ib {
/* for all VBE revisions */
u16 mode_attr;
u8 winA_attr;
u8 winB_attr;
u16 win_granularity;
u16 win_size;
u16 winA_seg;
u16 winB_seg;
u32 win_func_ptr;
u16 bytes_per_scan_line;
/* for VBE 1.2+ */
u16 x_res;
u16 y_res;
u8 x_char_size;
u8 y_char_size;
u8 planes;
u8 bits_per_pixel;
u8 banks;
u8 memory_model;
u8 bank_size;
u8 image_pages;
u8 reserved1;
/* Direct color fields for direct/6 and YUV/7 memory models. */
/* Offsets are bit positions of lsb in the mask. */
u8 red_len;
u8 red_off;
u8 green_len;
u8 green_off;
u8 blue_len;
u8 blue_off;
u8 rsvd_len;
u8 rsvd_off;
u8 direct_color_info; /* direct color mode attributes */
/* for VBE 2.0+ */
u32 phys_base_ptr;
u8 reserved2[6];
/* for VBE 3.0+ */
u16 lin_bytes_per_scan_line;
u8 bnk_image_pages;
u8 lin_image_pages;
u8 lin_red_len;
u8 lin_red_off;
u8 lin_green_len;
u8 lin_green_off;
u8 lin_blue_len;
u8 lin_blue_off;
u8 lin_rsvd_len;
u8 lin_rsvd_off;
u32 max_pixel_clock;
u16 mode_id;
u8 depth;
} __attribute__ ((packed));
#endif /* __H_TESTVBE */