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ecsrx.unity.authoring

A plugin for EcsRx / EcsRx.Unity that allows authoring entity components in the Unity Editor similarly to the authoring functionality in the Unity.Entities preview package for DOTS. By adding the ConvertToEntity behaviour to a GameObject and adding fields to custom implementations of IComponentConversion you can define your component data in the editor like you normally would and have it automatically converted into entities for EcsRx.

Requirements

  • Unity 2018 (.net 4.5)
  • ecsrx
  • ecsrx.unity
  • Zenject 6+