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d3.js canvas
Miroslav Jelaska edited this page Sep 14, 2017
·
6 revisions
Canvas needs to be defined. Its width and height should be defined. Canvas will be used by sankey.renderModel(model, canvas, options).
// ./preview/src/js/main.js
function init(){
const canvas =
d3.select('body')
.append('svg')
.attr('id', 'canvas')
.attr('width', 2000)
.attr('height', 600);
// Rest of initialization
sankey.renderModel(model, canvas, options);
}
window.onload = init;
⬅️ SVG images for shapes (2.iv.) 💈 Model management (2.vi.) ➡️