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engine.py
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# ----------------------------------------------------------------------------
# Copyright (c) 2020, Diego Garcia Huerta.
#
# Your use of this software as distributed in this GitHub repository, is
# governed by the Apache License 2.0
#
# Your use of the Shotgun Pipeline Toolkit is governed by the applicable
# license agreement between you and Autodesk / Shotgun.
#
# The full license is in the file LICENSE, distributed with this software.
# ----------------------------------------------------------------------------
"""
A Blender engine for Tank.
https://www.blender.org/
"""
import os
import sys
import time
import atexit
import logging
import traceback
import tank
from tank.log import LogManager
from tank.platform import Engine
from tank.util import is_windows, is_linux, is_macos
import bpy
from bpy.app.handlers import persistent
__author__ = "Diego Garcia Huerta"
__contact__ = "https://www.linkedin.com/in/diegogh/"
ENGINE_NAME = "tk-blender"
ENGINE_NICE_NAME = "Shotgun Blender Engine"
APPLICATION_NAME = "Blender"
# env variable that control if to show the compatibility warning dialog
# when Blender software version is above the tested one.
SHOW_COMP_DLG = "SGTK_COMPATIBILITY_DIALOG_SHOWN"
# this is the absolute minimum Blender version for the engine to work. Actually
# the one the engine was developed originally under, so change it at your
# own risk if needed.
MIN_COMPATIBILITY_VERSION = 2.8
# Although the engine has logging already, this logger is needed for logging
# where an engine may not be present.
logger = LogManager.get_logger(__name__)
# logging functionality
def display_message(level, msg):
t = time.asctime(time.localtime())
print("%s | %s | %s | %s " % (t, level, ENGINE_NICE_NAME, msg))
def display_error(msg):
display_message("Error", msg)
def display_warning(msg):
display_message("Warning", msg)
def display_info(msg):
display_message("Info", msg)
def display_debug(msg):
if os.environ.get("TK_DEBUG") == "1":
display_message("Debug", msg)
# methods to support the state when the engine cannot start up
# for example if a non-tank file is loaded in Blender we load the project
# context if exists, so we give a chance to the user to at least
# do the basics operations.
@persistent
def on_scene_event_callback(*args, **kwargs):
"""
Callback that's run whenever a scene is saved or opened.
"""
from sgtk.platform.qt import QtGui
try:
refresh_engine()
except Exception as e:
logger.exception("Could not refresh the engine; error: '%s'" % e)
(exc_type, exc_value, exc_traceback) = sys.exc_info()
message = ""
message += (
"Message: Shotgun encountered a problem changing the Engine's context.\n"
)
message += "Please contact support@shotgunsoftware.com\n\n"
message += "Exception: %s - %s\n" % (exc_type, exc_value)
message += "Traceback (most recent call last):\n"
message += "\n".join(traceback.format_tb(exc_traceback))
if QtGui.QApplication.instance():
QtGui.QMessageBox.critical(None, ENGINE_NICE_NAME, message)
print(message)
def setup_app_handlers():
# make sure we only register once
teardown_app_handlers()
# register our callback on load and save
bpy.app.handlers.load_post.append(on_scene_event_callback)
bpy.app.handlers.save_post.append(on_scene_event_callback)
# make sure we remove the callbacks on exit
atexit.register(teardown_app_handlers)
def teardown_app_handlers():
if refresh_engine in bpy.app.handlers.load_post:
bpy.app.handlers.load_post.remove(on_scene_event_callback)
if refresh_engine in bpy.app.handlers.save_post:
bpy.app.handlers.save_post.remove(on_scene_event_callback)
def refresh_engine():
"""
Refresh the current engine
"""
logger.debug("Refreshing the engine")
engine = tank.platform.current_engine()
if not engine:
# If we don't have an engine for some reason then we don't have
# anything to do.
logger.debug(
"%s Refresh_engine | No currently initialized engine found; aborting the refresh of the engine\n"
% APPLICATION_NAME
)
return
scene_name = bpy.data.filepath
if not scene_name or scene_name in ("", "Untitled.blend"):
logger.debug("File has not been saved yet, aborting the refresh of the engine.")
return
# make sure path is normalized
scene_name = os.path.abspath(scene_name)
# we are going to try to figure out the context based on the
# active document
current_context = tank.platform.current_engine().context
ctx = current_context
# this file could be in another project altogether, so create a new
# API instance.
try:
# and construct the new context for this path:
tk = tank.sgtk_from_path(scene_name)
logger.debug("Extracted sgtk instance: '%r' from path: '%r'", tk, scene_name)
except tank.TankError:
# could not detect context from path, will use the project context
# for menus if it exists
message = (
"Shotgun %s Engine could not detect the context\n"
"from the active document. Shotgun menus will be \n"
"stay in the current context '%s' "
"\n" % (APPLICATION_NAME, ctx)
)
display_warning(message)
return
ctx = tk.context_from_path(scene_name, current_context)
logger.debug(
"Given the path: '%s' the following context was extracted: '%r'",
scene_name,
ctx,
)
# default to project context in worse case scenario
if not ctx:
project_name = engine.context.project.get("name")
ctx = tk.context_from_entity_dictionary(engine.context.project)
logger.debug(
(
"Could not extract a context from the current active project "
"path, so we revert to the current project '%r' context: '%r'"
),
project_name,
ctx,
)
# Only change if the context is different
if ctx != current_context:
try:
engine.change_context(ctx)
except tank.TankError:
message = (
"Shotgun %s Engine could not change context\n"
"to '%r'. Shotgun menu will be disabled!.\n"
"\n" % (APPLICATION_NAME, ctx)
)
display_warning(message)
engine.create_shotgun_menu(disabled=True)
class BlenderEngine(Engine):
"""
Shotgun Toolkit engine for Blender.
"""
def __init__(self, *args, **kwargs):
"""
Engine Constructor
"""
self._qt_app = None
self._qt_app_main_window = None
self._menu_generator = None
Engine.__init__(self, *args, **kwargs)
def show_message(self, msg, level="info"):
"""
Displays a dialog with the message according to the severity level
specified.
"""
try:
from sgtk.platform.qt import QtGui, QtCore
level_icon = {
"info": QtGui.QMessageBox.Information,
"error": QtGui.QMessageBox.Critical,
"warning": QtGui.QMessageBox.Warning,
}
dlg = QtGui.QMessageBox()
dlg.setIcon(level_icon[level])
dlg.setText(msg)
dlg.setWindowTitle(ENGINE_NICE_NAME)
dlg.setWindowFlags(dlg.windowFlags() | QtCore.Qt.WindowStaysOnTopHint)
dlg.show()
dlg.exec_()
except:
pass
def show_error(self, msg):
"""
Displays an error dialog message
"""
self.show_message(msg, level="error")
def show_warning(self, msg):
"""
Displays a warning dialog message
"""
self.show_message(msg, level="warning")
def show_info(self, msg):
"""
Displays an informative dialog message
"""
self.show_message(msg, level="info")
@property
def context_change_allowed(self):
"""
Whether the engine allows a context change without the need for a
restart.
"""
return True
@property
def host_info(self):
"""
:returns: A dictionary with information about the application hosting
his engine.
The returned dictionary is of the following form on success:
{
"name": "Blender",
"version": "2.8.1",
}
The returned dictionary is of following form on an error preventing
the version identification.
{
"name": "Blender",
"version: "unknown"
}
"""
host_info = {"name": "Blender", "version": "unknown"}
try:
host_info["version"] = bpy.app.version_string
except Exception:
pass
return host_info
def pre_app_init(self):
"""
Initializes the Blender engine.
"""
self.logger.debug("Initializing engine... %s", self)
self.tk_blender = self.import_module("tk_blender")
self.init_qt_app()
"""
Runs after the engine is set up but before any apps have been
initialized.
"""
from tank.platform.qt import QtCore
# unicode characters returned by the shotgun api need to be converted
# to display correctly in all of the app windows
# tell QT to interpret C strings as utf-8
utf8 = QtCore.QTextCodec.codecForName("utf-8")
QtCore.QTextCodec.setCodecForCStrings(utf8)
self.logger.debug("set utf-8 codec for widget text")
def init_engine(self):
"""
Initializes the Blender engine.
"""
self.logger.debug("%s: Initializing...", self)
# check that we are running a supported OS
if not any([is_windows(), is_linux(), is_macos()]):
raise tank.TankError(
"The current platform is not supported!"
" Supported platforms "
"are Mac, Linux 64 and Windows 64."
)
# check that we are running an ok version of Blender
build_version = bpy.app.version
app_ver = float(".".join(map(str, build_version[:2])))
if app_ver < MIN_COMPATIBILITY_VERSION:
msg = (
"Shotgun integration is not compatible with %s versions older than %s"
% (
APPLICATION_NAME,
MIN_COMPATIBILITY_VERSION,
)
)
self.show_error(msg)
raise tank.TankError(msg)
if app_ver > MIN_COMPATIBILITY_VERSION:
# show a warning that this version of Blender isn't yet fully tested
# with Shotgun:
msg = (
"The Shotgun Pipeline Toolkit has not yet been fully "
"tested with %s %s. "
"You can continue to use Toolkit but you may experience "
"bugs or instability."
"\n\n" % (APPLICATION_NAME, app_ver)
)
# determine if we should show the compatibility warning dialog:
show_warning_dlg = self.has_ui and SHOW_COMP_DLG not in os.environ
if show_warning_dlg:
# make sure we only show it once per session
os.environ[SHOW_COMP_DLG] = "1"
min_ver = self.get_setting("compatibility_dialog_min_version")
if build_version[0] < min_ver:
show_warning_dlg = False
if show_warning_dlg:
# Note, title is padded to try to ensure dialog isn't insanely
# narrow!
self.show_info(msg)
# always log the warning to the script editor:
self.logger.warning(msg)
# In the case of Windows, we have the possibility of locking up if
# we allow the PySide shim to import QtWebEngineWidgets.
# We can stop that happening here by setting the following
# environment variable.
# Note that prior PyQt5 v5.12 this module existed, after that it has
# been separated and would not cause any issues.
# https://www.riverbankcomputing.com/software/pyqtwebengine/intro
if is_windows():
self.logger.debug(
"This application on Windows can deadlock if QtWebEngineWidgets "
"is imported. Setting "
"SHOTGUN_SKIP_QTWEBENGINEWIDGETS_IMPORT=1..."
)
os.environ["SHOTGUN_SKIP_QTWEBENGINEWIDGETS_IMPORT"] = "1"
# default menu name is Shotgun but this can be overriden
# in the configuration to be Sgtk in case of conflicts
self._menu_name = "Shotgun"
if self.get_setting("use_sgtk_as_menu_name", False):
self._menu_name = "Sgtk"
if self.get_setting("automatic_context_switch", True):
# need to watch some scene events in case the engine needs rebuilding:
setup_app_handlers()
self.logger.debug("Registered open and save callbacks.")
def create_shotgun_menu(self, disabled=False):
"""
Creates the main shotgun menu in Blender.
Note that this only creates the menu, not the child actions
:return: bool
"""
# only create the shotgun menu if not in batch mode and menu doesn't
# already exist
if self.has_ui:
self.logger.debug("Creating shotgun menu...")
tk_blender = self.import_module("tk_blender")
self._menu_generator = tk_blender.MenuGenerator(self, self._menu_name)
self._menu_generator.create_menu(disabled=disabled)
return False
def display_menu(self, pos=None):
"""
Shows the engine Shotgun menu.
"""
if self._menu_generator:
self._menu_generator.show(pos)
def init_qt_app(self):
"""
Initializes if not done already the QT Application for the engine.
"""
"""
Ensure the QApplication is initialized
"""
from sgtk.platform.qt import QtGui
self._qt_app = QtGui.QApplication.instance()
self._qt_app.setWindowIcon(QtGui.QIcon(self.icon_256))
self._qt_app.setQuitOnLastWindowClosed(False)
self._qt_app.setQuitOnLastWindowClosed(False)
if self._qt_app_main_window is None:
self.log_debug("Initializing main QApplication...")
self._qt_app_main_window = QtGui.QMainWindow()
# parent the main window under the Blender main window
if is_windows():
import ctypes
hwnd = ctypes.windll.user32.GetActiveWindow()
if hwnd:
self._qt_app_main_window.create(hwnd)
self._qt_app_central_widget = QtGui.QWidget()
self._qt_app_main_window.setCentralWidget(self._qt_app_central_widget)
# set up the dark style
self._initialize_dark_look_and_feel()
# try to set the font size the same as Blender
text_size = 9
if len(bpy.context.preferences.ui_styles) > 0:
self.log_debug("Applying Blender settings to QApplication style...")
text_size = (
bpy.context.preferences.ui_styles[0].widget.points - 2
) # MAGIC NUMBER TOTALLY CHOSEN BY EYE
ui_scale = bpy.context.preferences.system.ui_scale
text_size *= ui_scale
self._qt_app.setStyleSheet(
f""".QMenu {{ font-size: {text_size}pt; }}
.QWidget {{ font-size: {text_size}pt; }}"""
)
self.logger.debug("QT Application: %s" % self._qt_app_main_window)
def post_app_init(self):
"""
Called when all apps have initialized
"""
tank.platform.engine.set_current_engine(self)
# create the shotgun menu
self.create_shotgun_menu()
# let's close the windows created by the engine before exiting the
# application
from sgtk.platform.qt import QtGui
app = QtGui.QApplication.instance()
app.aboutToQuit.connect(self.destroy_engine)
# Run a series of app instance commands at startup.
self._run_app_instance_commands()
def post_context_change(self, old_context, new_context):
"""
Runs after a context change. The Blender event watching will
be stopped and new callbacks registered containing the new context
information.
:param old_context: The context being changed away from.
:param new_context: The new context being changed to.
"""
if self.get_setting("automatic_context_switch", True):
setup_app_handlers()
# finally create the menu with the new context if needed
if old_context != new_context:
self.create_shotgun_menu()
self.sgtk.execute_core_hook_method(
tank.platform.constants.CONTEXT_CHANGE_HOOK,
"post_context_change",
previous_context=old_context,
current_context=new_context,
)
def _run_app_instance_commands(self):
"""
Runs the series of app instance commands listed in the
'run_at_startup' setting of the environment configuration YAML file.
"""
# Build a dictionary mapping app instance names to dictionaries of
# commands they registered with the engine.
app_instance_commands = {}
for (cmd_name, value) in self.commands.items():
app_instance = value["properties"].get("app")
if app_instance:
# Add entry 'command name: command function' to the command
# dictionary of this app instance.
cmd_dict = app_instance_commands.setdefault(
app_instance.instance_name, {}
)
cmd_dict[cmd_name] = value["callback"]
# Run the series of app instance commands listed in the
# 'run_at_startup' setting.
for app_setting_dict in self.get_setting("run_at_startup", []):
app_instance_name = app_setting_dict["app_instance"]
# Menu name of the command to run or '' to run all commands of the
# given app instance.
setting_cmd_name = app_setting_dict["name"]
# Retrieve the command dictionary of the given app instance.
cmd_dict = app_instance_commands.get(app_instance_name)
if cmd_dict is None:
self.logger.warning(
"%s configuration setting 'run_at_startup' requests app"
" '%s' that is not installed.",
self.name,
app_instance_name,
)
else:
if not setting_cmd_name:
# Run all commands of the given app instance.
for (cmd_name, command_function) in cmd_dict.items():
msg = (
"%s startup running app '%s' command '%s'.",
self.name,
app_instance_name,
cmd_name,
)
self.logger.debug(msg)
command_function()
else:
# Run the command whose name is listed in the
# 'run_at_startup' setting.
command_function = cmd_dict.get(setting_cmd_name)
if command_function:
msg = (
"%s startup running app '%s' command '%s'.",
self.name,
app_instance_name,
setting_cmd_name,
)
self.logger.debug(msg)
command_function()
else:
known_commands = ", ".join("'%s'" % name for name in cmd_dict)
self.logger.warning(
"%s configuration setting 'run_at_startup' "
"requests app '%s' unknown command '%s'. "
"Known commands: %s",
self.name,
app_instance_name,
setting_cmd_name,
known_commands,
)
def destroy_engine(self):
"""
Let's close the windows created by the engine before exiting the
application
"""
self.logger.debug("%s: Destroying...", self)
self.close_windows()
def _get_dialog_parent(self):
"""
Get the QWidget parent for all dialogs created through
show_dialog & show_modal.
"""
return self._qt_app_main_window
@property
def has_ui(self):
"""
Detect and return if Blender is running in batch mode
"""
return not bpy.app.background
def _emit_log_message(self, handler, record):
"""
Called by the engine to log messages.
All log messages from the toolkit logging namespace will be passed to
this method.
:param handler: Log handler that this message was dispatched from.
Its default format is "[levelname basename] message".
:type handler: :class:`~python.logging.LogHandler`
:param record: Standard python logging record.
:type record: :class:`~python.logging.LogRecord`
"""
# Give a standard format to the message:
# Shotgun <basename>: <message>
# where "basename" is the leaf part of the logging record name,
# for example "tk-multi-shotgunpanel" or "qt_importer".
if record.levelno < logging.INFO:
formatter = logging.Formatter("Debug: Shotgun %(basename)s: %(message)s")
else:
formatter = logging.Formatter("Shotgun %(basename)s: %(message)s")
msg = formatter.format(record)
# Select Blender display function to use according to the logging
# record level.
if record.levelno >= logging.ERROR:
fct = display_error
elif record.levelno >= logging.WARNING:
fct = display_warning
elif record.levelno >= logging.INFO:
fct = display_info
else:
fct = display_debug
# Display the message in Blender script editor in a thread safe manner.
self.async_execute_in_main_thread(fct, msg)
def close_windows(self):
"""
Closes the various windows (dialogs, panels, etc.) opened by the
engine.
"""
# Make a copy of the list of Tank dialogs that have been created by the
# engine and are still opened since the original list will be updated
# when each dialog is closed.
opened_dialog_list = self.created_qt_dialogs[:]
# Loop through the list of opened Tank dialogs.
for dialog in opened_dialog_list:
dialog_window_title = dialog.windowTitle()
try:
# Close the dialog and let its close callback remove it from
# the original dialog list.
self.logger.debug("Closing dialog %s.", dialog_window_title)
dialog.close()
except Exception as exception:
traceback.print_exc()
self.logger.error(
"Cannot close dialog %s: %s", dialog_window_title, exception
)