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The problem is that the web cam texture starts up with a resolution of 16x16 and the example code does not wait until the resolution is actually set. So the reader is looking at a tiny 16x16 portion of the data and will never "see" the image appropriately.
A quick fix to modify the demo:
void Update()
{
if (camTexture.width <= 16) return;
W = camTexture.width;
H = camTexture.height;
// ... and then the rest
The text was updated successfully, but these errors were encountered:
The problem is that the web cam texture starts up with a resolution of 16x16 and the example code does not wait until the resolution is actually set. So the reader is looking at a tiny 16x16 portion of the data and will never "see" the image appropriately.
A quick fix to modify the demo:
The text was updated successfully, but these errors were encountered: