-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathserver.js
50 lines (43 loc) · 1.54 KB
/
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
const express = require("express");
const app = express();
const server = require("http").Server(app);
const io = require("socket.io")(server);
const { v4 } = require("uuid");
// using ejs as our view engine
app.set("view engine", "ejs");
// public will be our root directory for serving static assets
app.use(express.static("public"));
app.get("/", (req, res) => {
// redirect user to a randomly generated roomid
res.redirect(`/${v4()}`);
});
app.get("/:room", (req, res) => {
// render room.ejs
// roomId can be passed to ejs file
res.render("room", { roomId: req.params.room });
});
// runs whenever someone connects to our webpage
io.on("connection", (socket) => {
// listen to join-room event which occurs when someone joins a room
socket.on("join-room", (roomId, userId) => {
console.log(roomId, userId); // for debugging
socket.join(roomId); // connects the user (socket) to the room
// broadcast the user-connected event to everyone in the room
socket.to(roomId).broadcast.emit("user-connected", userId);
// when a user disconnects
// broadcast to all the remaining users
// the disconnect event with the userId of the disconnected user
socket.on("disconnect", () => {
socket.to(roomId).broadcast.emit("user-disconnected", userId);
});
});
});
if (module === require.main) {
const PORT = process.env.PORT || 8080;
server.listen(PORT, () => {
console.log(`App listening on port ${PORT}`);
console.log("Press Ctrl+C to quit.");
});
}
// [END appengine_websockets_app]
module.exports = server;