Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Does this actually work cause I can’t get it to #4

Open
ilego1 opened this issue Mar 22, 2024 · 3 comments
Open

Does this actually work cause I can’t get it to #4

ilego1 opened this issue Mar 22, 2024 · 3 comments

Comments

@ilego1
Copy link

ilego1 commented Mar 22, 2024

Please help

@mettaursp
Copy link
Owner

It works for a specific subset of the standard NIF format that MapleStory 2 uses. I made it to cover a weak spot that Noesis didn't cover with exporting mesh morph shapes, but I didn't go very far with it outside of that small niche.

What version or branch of the format is the model that you're trying to convert using & what kinds of nodes do you expect it to export? If you aren't sure, NifSkope is a good tool for reading the structure & data in NIF files & it's what I used as a reference when making this tool.

@ilego1
Copy link
Author

ilego1 commented Mar 22, 2024

I am trying to make a fallout 4 outfit mod

@mettaursp
Copy link
Owner

Ah yeah. If I'm not misremembering I believe the Bethesda branches of the format are going to be different than the stock Gamebryo one. I recommend sticking to the standard Fallout 4 modding tools for that purpose. NifSkope is still a good place to start for viewing the file structure, but you're gonna wanna use resources more tailored to FO4's structure and workflow.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants