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It works for a specific subset of the standard NIF format that MapleStory 2 uses. I made it to cover a weak spot that Noesis didn't cover with exporting mesh morph shapes, but I didn't go very far with it outside of that small niche.
What version or branch of the format is the model that you're trying to convert using & what kinds of nodes do you expect it to export? If you aren't sure, NifSkope is a good tool for reading the structure & data in NIF files & it's what I used as a reference when making this tool.
Ah yeah. If I'm not misremembering I believe the Bethesda branches of the format are going to be different than the stock Gamebryo one. I recommend sticking to the standard Fallout 4 modding tools for that purpose. NifSkope is still a good place to start for viewing the file structure, but you're gonna wanna use resources more tailored to FO4's structure and workflow.
Please help
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