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This module adds a collection of new homebrew subspecies to choose from in the WFRP4E character generation

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mcavallo/foundry-vtt-wfrp4e-more-subspecies

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WFRP4E: More Subspecies

This module adds a collection of new homebrew subspecies to choose from in the WFRP4E character generation.

Species selection box

Supported species

At the moment, the module supports the following human subspecies:

Dataset Subspecies
Bretonnian Humans Bretonnian (Generic), Aquitainian, Artoin, Bastonnian, Bordelen, Brionnian, Carcassonnian, Couronnian, Gisoren, L'Anguillian, Lyonen, Montfortian, Mousillonian, Parravonese, Queneller
Estalian Humans Estalian (Generic)
Imperial Humans Altdorfer, Averlander, Drakenwalder, Hochlander, Middenheimer, Middenlander, Nordlander, Nulner, Ostlander, Ostmarker, Reiklander, Salzenmunder, Sollander, Stirlander, Strigany, Sylvanian, Talabeclander, Talabheimer, Wastelander, Wissenlander
Kislevite Humans Kislevite (Generic), Gospodar, Ropsmenn, Ungol
Tilean Humans Tilean (Generic)

All subspecies added by this module are prefixed with *.

Species selection box

Source Data

You can find more information about each subspecies skills and talents in this Google Sheet.

This homebrew compilation was based on this Google Sheet that I found online and later refined to use in my groups. If you are the original author, please reach out so I can give you proper attribution for your work.

Homebrew design choices

  • All non-imperials are assumed to be proficient in their native language, but not in Reikspiel.
  • Some subspecies have access to Lore skills relevant to local threats and neighboring provinces.
  • Strigany are assumed to speak both Reikspiel and Strigany proficiently.
  • Sylvanians are assumed to speak both Reikspiel and Sylvanian proficiently.
  • Estalian, Tileans and Bretonnians have access to signature Melee/Ranged skills inspired by their army books.
  • Kislevites have access to several physical talents to emphasize their heritage (GM discretion is advised)

Contributions

If you have suggestions please open an issue.

Installation / Usage

This module requires the WFRP4E System and the Core Module.

  1. Install the package following the standard Foundry procedure.
  2. Go to the module settings and choose the subspecies you want to allow in your game.
  3. Start a new character generation with the /char command to use the enabled subspecies.

IMPORTANT: The WFRP4E character generator requires either a GM to be present (from the very start of the process) or players to have the Create New Actors permission.

Settings

The module has a settings page that you can use to customize the experience to your liking. Read more about it here.

Support the Project

Please consider supporting me if you find this module useful.

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