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vertex.glsl
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/*
* Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
*
* streamer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* streamer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with streamer. If not, see <https://www.gnu.org/licenses/>.
*/
attribute vec2 position;
varying vec2 texcoord;
void main() {
texcoord = position;
mat4 transform_matrix =
mat4(vec4(2.0, 0.0, 0.0, 0.0), vec4(0.0, 2.0, 0.0, 0.0),
vec4(0.0, 0.0, 2.0, 0.0), vec4(-1.0, -1.0, 0.0, 1.0));
gl_Position = transform_matrix * vec4(position, 0.0, 1.0);
}