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capture_wlr.h
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/*
* Copyright (C) 2023 Mikhail Burakov. This file is part of streamer.
*
* streamer is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* streamer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with streamer. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef STREAMER_CAPTURE_WLR_H_
#define STREAMER_CAPTURE_WLR_H_
#include "capture.h"
struct CaptureContextWlr;
#ifdef USE_WAYLAND
struct CaptureContextWlr* CaptureContextWlrCreate(
struct GpuContext* gpu_context,
const struct CaptureContextCallbacks* callbacks, void* user);
int CaptureContextWlrGetEventsFd(struct CaptureContextWlr* capture_context);
bool CaptureContextWlrProcessEvents(struct CaptureContextWlr* capture_context);
void CaptureContextWlrDestroy(struct CaptureContextWlr* capture_context);
#else // USE_WAYLAND
#define CaptureContextWlrCreate(...) NULL
#define CaptureContextWlrGetEventsFd(...) -1
#define CaptureContextWlrProcessEvents(...) false
#define CaptureContextWlrDestroy(...)
#endif // USE_WAYLAND
#endif // STREAMER_CAPTURE_WLR_H_