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Fails to build with OpenGL 3.0 #109
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Ah, I notice I have |
Oops, I was building the develop branch. The build succeeds for me on master, but the examples seem to be using the non-core OpenGL. I'm getting a lot of errors like:
|
The master build only succeeds because |
The
Removing that example makes the build succeed with |
Hi, yeah, most of the examples use GLSL 3.30 or higher, there are however some using GLSL 1.40. And (un)fortunately most of my machines support at least GL version 3.3. I'll have to install Mesa somewhere and test it with that. |
I'm noticing that quite a few of the examples are labeled OpenGL 3.0 and still use GLSL 330; downgrading to Also, quite a few examples are labeled If you don't feel like doing all that fiddling, I can work on a PR to fix the I'm also a little confused because my machine does support OpenGL 3.3 (GLSL 330) core profile, but the binaries don't seem to realize they have that option. It's probably an environment issue on my end, but I don't really know how to go about diagnosing it.. Unfortunately, I'm still at a loss for getting the build to pass with |
Oh, the configure script does mention that the build will fail with OpenGL 3.0. I feel like it should be possible to get a successful build with 3.0 and 3.1 though. I actually did manage to get the examples to use the core profile instead of compatibility, just by adding |
This seems intentional - should the
configure
script just fail if it can't find OpenGL > 3.0, or should this component just be disabled?The text was updated successfully, but these errors were encountered: