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personactor.py
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from gamegrid import *
import random
class PersonActor(Actor):
def __init__(self, pelevatorGraphics, person):
self.pelevatorGraphics = pelevatorGraphics
self.person = person
bitmap = GGBitmap(10, 10)
bitmap.setPaintColor(
pelevatorGraphics.floorColors[person.getEndFloor() % len(pelevatorGraphics.floorColors)])
bitmap.fillCircle(Point(5, 5), 5)
Actor.__init__(self, bitmap.getBufferedImage())
def act(self):
if self.person.getLocation() == "startFloor":
waitingPosition = self.person.getWaitingPosition()
self.setX(100 - waitingPosition * self.getWidth(0))
self.setY(int(self.pelevatorGraphics.getWindowHeight(
) - self.pelevatorGraphics.getFloorHeight()*self.person.getStartFloor() - self.getHeight(0)))
elif self.person.getLocation() == "elevator":
elevatorActor = self.pelevatorGraphics.getElevatorActor(
self.person.getElevator())
elevatorActor.positionPerson(self)
elif self.person.getLocation() == "endFloor":
self.setY(int(self.pelevatorGraphics.getWindowHeight(
) - self.pelevatorGraphics.getFloorHeight()*self.person.getEndFloor() - self.getHeight(0)))
self.setX(int(self.getX()+random.random()*3))
if self.getX() > self.pelevatorGraphics.getWindowWidth()+10:
# destroy self!
removeActor(self)
def getPerson(self):
return self.person