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12 changes: 6 additions & 6 deletions README(ENGLISH).md
Original file line number Diff line number Diff line change
Expand Up @@ -12,11 +12,13 @@ It covers various fields including basic data structures, graphics, acoustics, d
## 30-Second Quick Start Guide to PainterEngine

To incorporate PainterEngine into your project, all you need is:

```c
#include "PainterEngine.h"
```

Utilize `PainterEngine_Initialize` to swiftly create a graphical interactive interface:

```c
#include "PainterEngine.h"
int main()
Expand Down Expand Up @@ -46,8 +48,6 @@ int main()

Use ["PainterEngine Make"](https://www.painterengine.com/) to quickly compile and deploy your project to various platforms such as Windows, Linux, WebAssembly, Android, and more. One-click compilation and deployment, with no need to modify the source code, enabling seamless portability at zero cost.



<p align="center">
<a href="https://cdn.painterengine.com/PainterEngine_make_en.zip" target="_blank" rel="noopener noreferrer">
<img src="images/pemakeen.png" alt="PainterEngine make">
Expand All @@ -66,7 +66,7 @@ If you don't need the one-key compilation feature provided by PainterEngine Make

4. Add your code to the project.

## Not just a graphics library but also an application framework.
## Not just a graphics library but also an application framework

| Functions | Support | Description |
| --------------------- | ------------------------------------------------------------ | ------------------------------------------------------------------------ |
Expand All @@ -84,7 +84,7 @@ If you don't need the one-key compilation feature provided by PainterEngine Make
| Animation | 2dx/live2D | 2D frame-by-frame animation and a Live2D-style animation system |
| PainterScript | Compiler/VM/Debugger | A complete scripting engine, including a compiler, virtual machine, and debugger |
| UI | button/radio/image/edit/label/list/... | Implementation of common UI controls |
| protocals | MQTT/MODBUS/Game-network-synchronization | Common communication protocols |
| protocols | MQTT/MODBUS/Game-network-synchronization | Common communication protocols |
| Game framework | | PainterEngine Game Framework |
| FPGA-GPU | 2D accelerator | Implemented an FPGA-based GPU graphics accelerator that provides at least 50 million pixels per second (Mpps) 2D Blender acceleration for PainterEngine and supports HDMI output. Validation has been completed on the Zynq-7000 series SoC|

Expand All @@ -102,7 +102,7 @@ A GPU IP core based on FPGA has been developed and functionally verified on the

<p align="center"><img src="images/designer.png" alt="PainterEngine designer"></p>

## An abundance of components to unleash your creativity without limitations.
## An abundance of components to unleash your creativity without limitations

<p align="center"><img width="600" src="images/market.png" alt="PainterEngine market"></p>

Expand All @@ -112,7 +112,7 @@ A GPU IP core based on FPGA has been developed and functionally verified on the

<p align="center"><img width="600" src="images/l2d.png" alt="PainterEngine market"></p>

### Now, join the PainterEngine.com contribute to its development.
## Now, join the PainterEngine.com contribute to its development

<p align="center">
<img src="documents/assets/mini/1.png" alt="logo">
Expand Down
10 changes: 4 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -46,20 +46,19 @@ int main()

<p align="center">
<a href="https://cdn.painterengine.com/PainterEngine_make.zip" target="_blank" rel="noopener noreferrer">
<img src="images/pemake.png" alt="PainterEngine make">
<img src="images/pemake.png" alt="PainterEngine make">
</a>
</p>


## 快速开发, 无缝迁移

如果您不需要 PainterEngine Make 提供的一键编译功能, 希望使用自己常用的 IDE 开发 PainterEngine 程序或组件, 您只需要:

1. 将 "PainterEngine/core", "PainterEngine/kernel", "PainterEngine/runtime" 的所有代码, 添加到您的项目中.
1. 将 "PainterEngine/core", "PainterEngine/kernel", "PainterEngine/runtime" 的所有代码, 添加到您的项目中.

2. 在 "PainterEngine/platform" 中选择您的工作平台(例如 Windows 中选择 "PainterEngine/platform/windows"), 并将对应文件夹中的所有代码添加到您的项目中.

3. 将 PainterEngine 所在目录, 添加到包含目录中.
3. 将 PainterEngine 所在目录, 添加到包含目录中.

4. 将您的代码添加进项目中.

Expand Down Expand Up @@ -109,7 +108,7 @@ int main()

<p align="center"><img width="600" src="images/l2d.png" alt="PainterEngine market"></p>

### 现在, 访问 PainterEngine.com, 参与建设
## 现在, 访问 PainterEngine.com, 参与建设

<p align="center">
<img src="documents/assets/mini/1.png" alt="logo">
Expand Down Expand Up @@ -146,4 +145,3 @@ int main()
<img src="documents/assets/mini/23.png" alt="logo">
<img src="documents/assets/mini/24.png" alt="logo">
</p>